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6 years ago
"SuzyCue72;c-17279465" wrote:"igazor;c-17277151 wrote:
An unrecognized card can also lead the game to under-rank it and thus needlessly throttle certain in-game things like sending sims to populate community lots in an attempt to preserve performance. This, besides playing in worlds where there are far too many things to do vying for a small population's attention, is one of the huge reasons players over the years have complained about Empty Lot syndrome where when our sims go out into the world or the player pokes around town with the game camera, it feels like no one else is at any of the venues.
From what I've seen/heard it's the speed and strength of the CPU, not the GPU, that determines how many sims the game thinks is okay to send to community lots. My own experiences seem to confirm this, the computer that I mostly play on nowadays has a fairly strong CPU and a totally unrecognized GPU, the DeviceConfig.log says , but the common lots are usually full of sims, townies, NPC:s and tourists, sometimes as many as 20 or more.
The key values are in a line of the DeviceConfig.log near the beginning where the game rates the CPU, GPU, RAM, etc. on scales from 1 through 4 or 5. Some players have tricked out the game through the sgr files to rank their components higher then they otherwise would have, which is fine if they really are strong enough to withstand the stress. The Found/Matched thing doesn't apply directly to the calculation, only to the default profile that gets applied.
And, it should be noted, not all players even with unnecessarily under-ranked components will see the same results in all worlds.
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