Forum Discussion
7 years ago
If you have the current version of MC installed, the setting is NRaas > MC > Settings > CAS > Max Sliders > (the default is already 100). That number can be increased, I use 250 myself, but over a certain impossible for us define point the number will be too large for MC to recognize and won't be used.
This setting, like all other MC CAS settings, only applies to instances of CAS that called upon by a MC command. If you want them extended to game commands like CAH and testingcheatsenabled CAS, then the MC Integration add-on module is required. Otherwise EA's version of CAS is used and it doesn't know anything about MC settings. To tell which version of CAS you are seeing, right-click on the "..." button in the lower left corner where one usually goes to save, exit, and get to game options. If you are in MC CAS then MC options will pop up. If you are in EA's version, then nothing happens on the right-click.
Even with MC and MC Integration, it is not a good idea to jump into CAH or CAS before a game is fully started and the game clock is moving forward as the mods and their settings will not yet have had a chance to load and you will be back in EA's version again without the increased slider allowance.
If you are using CmarNYC's XCAS (a core mod) as well as MC, there will be a potential conflict unless both mods are set to exactly the same allowable slider number. XCAS is set by way of an additional tuning file.
This setting, like all other MC CAS settings, only applies to instances of CAS that called upon by a MC command. If you want them extended to game commands like CAH and testingcheatsenabled CAS, then the MC Integration add-on module is required. Otherwise EA's version of CAS is used and it doesn't know anything about MC settings. To tell which version of CAS you are seeing, right-click on the "..." button in the lower left corner where one usually goes to save, exit, and get to game options. If you are in MC CAS then MC options will pop up. If you are in EA's version, then nothing happens on the right-click.
Even with MC and MC Integration, it is not a good idea to jump into CAH or CAS before a game is fully started and the game clock is moving forward as the mods and their settings will not yet have had a chance to load and you will be back in EA's version again without the increased slider allowance.
If you are using CmarNYC's XCAS (a core mod) as well as MC, there will be a potential conflict unless both mods are set to exactly the same allowable slider number. XCAS is set by way of an additional tuning file.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.
6,481 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 4 days ago
- 5 days ago