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8 years ago
Watch the game's RAM usage in Activity Monitor. When it exceeds 1.8 or 1.9 GB, you're already in the danger zone. When it exceeds 2 GB, or maybe 2.05 GB or so, the game is over or it cannot be saved without an Error 12 which is essentially the same thing. Purging RAM gives one a fighting chance, up to a point, at staying under the 2 GB limit. I keep linking you to it, it's a command one types or pastes into Terminal while playing.
https://bluebellflora.com/resetting-ram-during-gameplay
The worst thing it can do is not help.
CAS and Edit Town are a little different, they also pull vram resources from the graphics card and can overwhelm resource usage even if RAM itself doesn't seem to hit the flash point. Note that once RAM usage goes over though, doing anything you can in-game (if it hasn't crashed yet) to reduce it won't help. The memory registers will already be filled with garbage. It's sort of like trying to do 12-digit math on an 8-digit calculator. We can perhaps suppress the overflow error as long as the user doesn't divide by zero, but the data displaying and ready for use won't make any sense.
TS3 for Windows has this problem as well as all 32-bit applications do, but the flash point is more like 3.7 GB. Much more generous and workable in most cases, provided that the user has enough total RAM to work with -- usually at least 6 GB, we recommend 8 GB or more if possible.
There really aren't any other ways to extend TS3 for Mac's abilities because of the way that the game is designed to run in a Cider wrapper emulating Windows XP.
https://bluebellflora.com/resetting-ram-during-gameplay
The worst thing it can do is not help.
CAS and Edit Town are a little different, they also pull vram resources from the graphics card and can overwhelm resource usage even if RAM itself doesn't seem to hit the flash point. Note that once RAM usage goes over though, doing anything you can in-game (if it hasn't crashed yet) to reduce it won't help. The memory registers will already be filled with garbage. It's sort of like trying to do 12-digit math on an 8-digit calculator. We can perhaps suppress the overflow error as long as the user doesn't divide by zero, but the data displaying and ready for use won't make any sense.
TS3 for Windows has this problem as well as all 32-bit applications do, but the flash point is more like 3.7 GB. Much more generous and workable in most cases, provided that the user has enough total RAM to work with -- usually at least 6 GB, we recommend 8 GB or more if possible.
There really aren't any other ways to extend TS3 for Mac's abilities because of the way that the game is designed to run in a Cider wrapper emulating Windows XP.
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