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6 years ago
@SuzyCue72 is correct though, because under EA standard (without mods as she is playing) there is also a limit of 10 sims per household including pets. So that could be for example 6 humans and 4 pets, or 8 humans and 2 pets. Her screen shots show 8 and 3 for a total of 11 sims which ordinarily without mods is not possible. But the goofy Pet Adoption Center scenario doesn't really make those baby animals part of the household permanently, they are only there until someone comes along to adopt them or if no one does they get sent out of the game.
Not sure what happens if we make the household active as she has done before the scenario is over, I didn't even realize we could as I've had it suppressed by NRaas mods for years now.
PortraitPanel, the mod that allows the display of more sims at any given time, isn't really magical. It's uncovering resources that are really already there but hidden, then scripting their usage. There are other issues with households being overstuffed, not including the baby animals in the adoption center scenarios, where the households are not being seen by the game as defined properly. That's where the other mods (MC, Mover, SP, etc.) come into play.
Not sure what happens if we make the household active as she has done before the scenario is over, I didn't even realize we could as I've had it suppressed by NRaas mods for years now.
PortraitPanel, the mod that allows the display of more sims at any given time, isn't really magical. It's uncovering resources that are really already there but hidden, then scripting their usage. There are other issues with households being overstuffed, not including the baby animals in the adoption center scenarios, where the households are not being seen by the game as defined properly. That's where the other mods (MC, Mover, SP, etc.) come into play.
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