Forum Discussion
6 years ago
In the past I have done a variety of things. In order to learn which traits give better buffs toward goals, I often used the well oiled machine approach. Depending on the game and goals -- used other methods, for example different challenges require certain traits.
Nowadays, I tend to use NRAAS quite a bit to look at Status > Personal of NPCs including ghosts generated by the black dragon, the ghost gnome, and to look at the personalities of NPCs and inactives. Some of the combinations of traits that I've seen are so amusing, may have LTW I've never played, and seem challenging to play. So I've begun adding such sims which didn't die of old age (bringing them back to life if they are ghosts) to my much more vanilla families through which I rotate. And a bit later move those former NPC sims to their own households so they are in my rotation.
I play high free will -- so situations that develop tend to generate ideas for story flow. So I'm really enjoying this 'other' approach.
True, I end up with sims with odd fashion tastes, peculiar genetics, and exaggerated facial traits. I change very few bits of whatever they arrived with (some ghosts do not have winter clothing, so I change that). I might recolorize their clothing bits, eyes and hair and if it's WA sims such as with an Irish (or similar out of place) surname for that culture, I give them a new name and be sure they have the correct culture assigned to them. I had a Chinese ghost with a roman nose and a surname of McRae, for example -- changed all that and gave her asian culture.
Additionally I have a sort of pet rescue program for ghost pets. If while managing the dead, I find ghost pets, I add them to a family I'm playing and when the ghost appears if it is a red ghost (in pets means they had little satisfaction in their previous life), I bring them to life and give them a better life so they die after their second life with a blue ghost. All blue pet ghosts are returned to the mausoleum.
Nowadays, I tend to use NRAAS quite a bit to look at Status > Personal of NPCs including ghosts generated by the black dragon, the ghost gnome, and to look at the personalities of NPCs and inactives. Some of the combinations of traits that I've seen are so amusing, may have LTW I've never played, and seem challenging to play. So I've begun adding such sims which didn't die of old age (bringing them back to life if they are ghosts) to my much more vanilla families through which I rotate. And a bit later move those former NPC sims to their own households so they are in my rotation.
I play high free will -- so situations that develop tend to generate ideas for story flow. So I'm really enjoying this 'other' approach.
True, I end up with sims with odd fashion tastes, peculiar genetics, and exaggerated facial traits. I change very few bits of whatever they arrived with (some ghosts do not have winter clothing, so I change that). I might recolorize their clothing bits, eyes and hair and if it's WA sims such as with an Irish (or similar out of place) surname for that culture, I give them a new name and be sure they have the correct culture assigned to them. I had a Chinese ghost with a roman nose and a surname of McRae, for example -- changed all that and gave her asian culture.
Additionally I have a sort of pet rescue program for ghost pets. If while managing the dead, I find ghost pets, I add them to a family I'm playing and when the ghost appears if it is a red ghost (in pets means they had little satisfaction in their previous life), I bring them to life and give them a better life so they die after their second life with a blue ghost. All blue pet ghosts are returned to the mausoleum.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,698 PostsLatest Activity: 4 days ago
Related Posts
Recent Discussions
- 8 hours ago
- 13 hours ago
- 21 hours ago