Forum Discussion
6 years ago
My sims are machines of productivity, except in most instances along the way someone replaced the oil in the can with gravel. By the time most (not all) of my sims are adults, they will have four positive/neutral traits and one negative one that is intended to get in the way of where I see them heading with their lives or some slight variations on that due to extra traits. Not to make things impossible, just more challenging and realistic.
But then there's the grumpy, almost all negative oneswho haven't figured out the benefits of high quality coffee yet who are essentially backdrops for the others so the contrast is more noticeable. Where it gets most interesting is when a mostly good and mostly negative sim find each other attractive anyway and end up liking each other enough to attempt a relationship. ;)
But I don't necessarily select traits to fit an already decided upon storyline, it's more the other way around, and I have been known to randomize and start from there. I've also been known to cheat some traits away when it turns out they just aren't working as I thought they might. I have a newly added live-in "nanny"/housekeeper in my current household and as much as I find it endearing in other settings, the Absent-Minded trait he started with has got to go. This guy is driving me crazy leaving piles of laundry, garbage, and half-cooked food (probably soon to be piles of babies and toddlers as well once they are born) all over the place, Neat, well-intentioned, and as great an addition to the household he may be for other reasons. If that's the experience I wanted I would have chosen a Butler instead of a new household member.
On Service and Role Sims who will never be played actively, I have no guilty feelings about cheating some traits and even skills their way that are intended to help them perform their assigned duties better.
But then there's the grumpy, almost all negative ones
But I don't necessarily select traits to fit an already decided upon storyline, it's more the other way around, and I have been known to randomize and start from there. I've also been known to cheat some traits away when it turns out they just aren't working as I thought they might. I have a newly added live-in "nanny"/housekeeper in my current household and as much as I find it endearing in other settings, the Absent-Minded trait he started with has got to go. This guy is driving me crazy leaving piles of laundry, garbage, and half-cooked food (probably soon to be piles of babies and toddlers as well once they are born) all over the place, Neat, well-intentioned, and as great an addition to the household he may be for other reasons. If that's the experience I wanted I would have chosen a Butler instead of a new household member.
On Service and Role Sims who will never be played actively, I have no guilty feelings about cheating some traits and even skills their way that are intended to help them perform their assigned duties better.
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