Forum Discussion
astera00
7 years agoNew Spectator
I hit other because it's really a bit of everything, depending on the family I'm playing (I play rotationally) and whether I'm creating them in CAS or if they're born in-game. If I'm creating the sim in CAS and have a type of family or story in mind, the traits I choose will tend to reflect that. So for example, I have one family that's full of overachieving geniuses. They're all astronauts, tech gurus or scientists, so that's one trait they share and their other two traits individualise them a bit more. Another family is old money, so their traits reflect that. The two traits I've chosen to run in that family are ambitious and music lover, that means that every member of the family will have at least one of those traits. It gives a bit of family resemblance and unity.
If a sim is born in-game, I tend to go for family shared traits more often than if I create them in CAS, I'm not sure why. Maybe it's because in CAS, I have more control over creating a family resemblance with their looks, but not so much when a sim is born in-game (outside of cheating), so I go for inherited traits to give a family resemblance. Toddlers and children will get traits that match one of the main family traits or personality. So a genius family will get inquisitive toddlers more often and they'll usually grow up to become children with the mental aspiration. Silly toddlers might grow up to have the goofball trait.
Other times, when I want to create drama in a family, I'll have family members with mirror-image traits. One time, I had a pair of sisters who had opposite traits for everything. One sister was good, slob, family-oriented and the other sister was evil, neat, hates children (I also gave her the fertile reward >:) ). Their house also had the grody lot trait, so it would be dirty more often. There was a lot of tension in that house! They also had two brothers, one who was outgoing romantic and the other was an unflirty loner (I can't remember the third trait I gave them, but they also conflicted). That house was mad!
The other way I'll choose traits is for variety. I think a lot people tend to get stuck on using a few traits repeatedly, so when I feel like I'm using too much of the same ol' same ol' then I'll randomize and let it decide for me. It certainly gives me combinations that I might not have chosen and keeps things fresh.
If a sim is born in-game, I tend to go for family shared traits more often than if I create them in CAS, I'm not sure why. Maybe it's because in CAS, I have more control over creating a family resemblance with their looks, but not so much when a sim is born in-game (outside of cheating), so I go for inherited traits to give a family resemblance. Toddlers and children will get traits that match one of the main family traits or personality. So a genius family will get inquisitive toddlers more often and they'll usually grow up to become children with the mental aspiration. Silly toddlers might grow up to have the goofball trait.
Other times, when I want to create drama in a family, I'll have family members with mirror-image traits. One time, I had a pair of sisters who had opposite traits for everything. One sister was good, slob, family-oriented and the other sister was evil, neat, hates children (I also gave her the fertile reward >:) ). Their house also had the grody lot trait, so it would be dirty more often. There was a lot of tension in that house! They also had two brothers, one who was outgoing romantic and the other was an unflirty loner (I can't remember the third trait I gave them, but they also conflicted). That house was mad!
The other way I'll choose traits is for variety. I think a lot people tend to get stuck on using a few traits repeatedly, so when I feel like I'm using too much of the same ol' same ol' then I'll randomize and let it decide for me. It certainly gives me combinations that I might not have chosen and keeps things fresh.
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