Forum Discussion
14 years ago
This post will teach you how to require your Sim to have to play for a certain amount of time before the trigger is activated!
You will need:
•The World Adventures Expansion Pack.
•The cheat activated.
•The cheat activated.
If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played on the lot and activate the trigger, read the third post!
1) First, you'll need to complete Steps #1) - #4) in the first post!
2) Now, go into the subsection of the section, and find the Tomb Processor. Place it down near the instrument, or if you can, on the instrument.
3) Ctrl+Shift+Click the Processor, and select:
»
4) Ctrl+Shift+Click the Processor, and select:
»
5) Ctrl+Shift+Click the Processor, and select:
Make sure that every setting is set to what it is below. Normally, all you'd need to select change is , but you should make sure all of the following match:
6) Now, you'll need to set the amount of required playing time.
Ctrl+Shift+Click the Processor, and select .
Now, enter in the number of Sim seconds that your Sim must play the instrument in order for the trigger to happen.
Don't worry about all of that stuff that the menu says, I'll explain the Clock Mode to you at the bottom of the post when you're done reading!
Remember...
1 Sim second = 1/60 Human seconds
60 (1 Sim minute) Sim seconds = 1 Human second
3, 600 (1 Sim hour) Sim seconds = 1 Human minute
The game keeps track of time by Sim minutes, not Sim seconds!
Having the game fast forward will speed up Human time! (Ex: If you put the game into >| speed, then 3, 600 Sim seconds will be more like 10 Human seconds instead of a whole minute!)
7) Now, Ctrl+Shift+Click the Processor, select , and enter whatever you entered for the Clock Jitter +1!
8) Ctrl+Shift+Click the stereo, and select .
9) Ctrl+Shift+Click the stereo, and select:
»
10) Link it to the Processor. Ctrl+Shift+Click the Processor, and select:
»
11) Ctrl+Shift+Click the stereo:
»
12) Link it to the Processor:
»
13) Ctrl+Shift+Click the Processor:
»
14) Link it to the object(s) you want the instrument to activate:
»(Whatever you want it to do!)
If you want to link it to more than one object, you'll need to repeat step 13) every time you complete step 14) for every individual object.
http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/724/846/009/00/screenshot_original.jpg"width=650"
15) Ctrl+Shift+Click the stereo, and select:
Do the same for the Processor and the object that the instrument activates.
That way, just in case an NPC comes into the unfogged room and they start playing the piano, they can't activate the object!
And you're done!
Now, keep on reading the following steps to learn how to set a maximum playing limit! This means that if the Sim plays for too long, the object will unactivate whatever it did!
16) Place down a second Tomb Processor near (but not on top of) the first one. Ctrl+Shift+Click the second Tomb Processor, and select
Make sure that every setting is set to what it is below. Normally, all you'd need to select change is , but you should make sure all of the following match:
(You may want to color-code the Processors so you can easily tell which one is which!)
17) Ctrl+Shift+Click the Second Processor:
»
18) Ctrl+Shift+Click the Second Processor:
»
19) Ctrl+Shift+Click the Second Processor:
Now, whatever you put here can be less than or more than the Clock Jitter for the First Processor.
If it's less than the first Clock Jitter, than you'll need to get off of the instrument in a shorter amount of time than it took to get the object to appear!
If you choose to make it the same, then you have just as much time as it took to make the object appear to get off of the instrument.
And of course, if you make it longer, you have more time to get off than you had making it appear.
I highly recommend using any amount of time higher than 120 Sim seconds, although you may indeed go below if you want!
If you want to go below 120, by all means go below! However, you will most likely have an impossibly difficult experience while testing your tomb, so I recommend going above at least 30 Sim seconds if you decide to go below!
600 Sim seconds = 10 Sim minutes
20) Ctrl+Shift+Click the Second Processor:
»{Clock Jitter +1}
21) Ctrl+Shift+Click the First Processor, and select:
»
22) Link it to the Second Processor:
»
23) Ctrl+Shift+Click the stereo:
»
24) Link it to the Second Processor:
»
NOTE: Please don't be confused by the word "destroy!" It actually means "disarm," and so this means that if you activate the object, but start playing the instrument again and pass the maximum amount of time you can play the instrument, the object will deactivate itself!
25) Ctrl+Shift+Click the Second Processor:
»
26) Link it to the First Processor:
»
And you're finished setting a time cap to your musical trigger!
If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played on the lot and activate the trigger, read the third post!
Clock Mode
Basically, here's how the Clock Mode, Clock Jitter, and Clock Period work:
The idea is pretty much a cycle where things activate on a "timer."
The Clock Period is the maximum number of Sim seconds that the "timer" will last.
The Clock Jitter makes it so that every time this many Sim seconds pass, something will activate or deactivate, but only if Clock Mode is armed.
Setting the Clock Mode will turn the "timer" permanently off, on, or able to be turned on activation,
If you set Clock Mode to , then Clock Mode will be on from the start.
If you set Clock Mode to , then this will allow the Clock Mode to be turned on by activation.
If you make an object activate the trigger on the Processor, then the Clock Mode will be turned on.
Setting the Logic Mode to will automatically cycle through every Output action, but only if Clock Mode is armed.
The action on the Processor is actually a feature, basically turning Clock Mode off, but still able to be turned on by activation.
The Options in the menu do exactly what they say. Deactivation is when the action is used!
Hopefully, that will teach you all that you need to know about Clock Mode!
If you have any questions, please feel free to ask!
You will need:
•The World Adventures Expansion Pack.
•The cheat activated.
•The cheat activated.
If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played on the lot and activate the trigger, read the third post!
1) First, you'll need to complete Steps #1) - #4) in the first post!
2) Now, go into the subsection of the section, and find the Tomb Processor. Place it down near the instrument, or if you can, on the instrument.
3) Ctrl+Shift+Click the Processor, and select:
»
4) Ctrl+Shift+Click the Processor, and select:
»
5) Ctrl+Shift+Click the Processor, and select:
Make sure that every setting is set to what it is below. Normally, all you'd need to select change is , but you should make sure all of the following match:
6) Now, you'll need to set the amount of required playing time.
Ctrl+Shift+Click the Processor, and select .
Now, enter in the number of Sim seconds that your Sim must play the instrument in order for the trigger to happen.
Don't worry about all of that stuff that the menu says, I'll explain the Clock Mode to you at the bottom of the post when you're done reading!
Remember...
1 Sim second = 1/60 Human seconds
60 (1 Sim minute) Sim seconds = 1 Human second
3, 600 (1 Sim hour) Sim seconds = 1 Human minute
The game keeps track of time by Sim minutes, not Sim seconds!
Having the game fast forward will speed up Human time! (Ex: If you put the game into >| speed, then 3, 600 Sim seconds will be more like 10 Human seconds instead of a whole minute!)
7) Now, Ctrl+Shift+Click the Processor, select , and enter whatever you entered for the Clock Jitter +1!
8) Ctrl+Shift+Click the stereo, and select .
9) Ctrl+Shift+Click the stereo, and select:
»
10) Link it to the Processor. Ctrl+Shift+Click the Processor, and select:
»
11) Ctrl+Shift+Click the stereo:
»
12) Link it to the Processor:
»
13) Ctrl+Shift+Click the Processor:
»
14) Link it to the object(s) you want the instrument to activate:
»(Whatever you want it to do!)
If you want to link it to more than one object, you'll need to repeat step 13) every time you complete step 14) for every individual object.
http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/724/846/009/00/screenshot_original.jpg"width=650"
15) Ctrl+Shift+Click the stereo, and select:
Do the same for the Processor and the object that the instrument activates.
That way, just in case an NPC comes into the unfogged room and they start playing the piano, they can't activate the object!
And you're done!
Now, keep on reading the following steps to learn how to set a maximum playing limit! This means that if the Sim plays for too long, the object will unactivate whatever it did!
16) Place down a second Tomb Processor near (but not on top of) the first one. Ctrl+Shift+Click the second Tomb Processor, and select
Make sure that every setting is set to what it is below. Normally, all you'd need to select change is , but you should make sure all of the following match:
(You may want to color-code the Processors so you can easily tell which one is which!)
17) Ctrl+Shift+Click the Second Processor:
»
18) Ctrl+Shift+Click the Second Processor:
»
19) Ctrl+Shift+Click the Second Processor:
Now, whatever you put here can be less than or more than the Clock Jitter for the First Processor.
If it's less than the first Clock Jitter, than you'll need to get off of the instrument in a shorter amount of time than it took to get the object to appear!
If you choose to make it the same, then you have just as much time as it took to make the object appear to get off of the instrument.
And of course, if you make it longer, you have more time to get off than you had making it appear.
I highly recommend using any amount of time higher than 120 Sim seconds, although you may indeed go below if you want!
If you want to go below 120, by all means go below! However, you will most likely have an impossibly difficult experience while testing your tomb, so I recommend going above at least 30 Sim seconds if you decide to go below!
600 Sim seconds = 10 Sim minutes
20) Ctrl+Shift+Click the Second Processor:
»{Clock Jitter +1}
21) Ctrl+Shift+Click the First Processor, and select:
»
22) Link it to the Second Processor:
»
23) Ctrl+Shift+Click the stereo:
»
24) Link it to the Second Processor:
»
NOTE: Please don't be confused by the word "destroy!" It actually means "disarm," and so this means that if you activate the object, but start playing the instrument again and pass the maximum amount of time you can play the instrument, the object will deactivate itself!
25) Ctrl+Shift+Click the Second Processor:
»
26) Link it to the First Processor:
»
And you're finished setting a time cap to your musical trigger!
If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played on the lot and activate the trigger, read the third post!
Clock Mode
Basically, here's how the Clock Mode, Clock Jitter, and Clock Period work:
The idea is pretty much a cycle where things activate on a "timer."
The Clock Period is the maximum number of Sim seconds that the "timer" will last.
The Clock Jitter makes it so that every time this many Sim seconds pass, something will activate or deactivate, but only if Clock Mode is armed.
Setting the Clock Mode will turn the "timer" permanently off, on, or able to be turned on activation,
If you set Clock Mode to , then Clock Mode will be on from the start.
If you set Clock Mode to , then this will allow the Clock Mode to be turned on by activation.
If you make an object activate the trigger on the Processor, then the Clock Mode will be turned on.
Setting the Logic Mode to will automatically cycle through every Output action, but only if Clock Mode is armed.
The action on the Processor is actually a feature, basically turning Clock Mode off, but still able to be turned on by activation.
The Options in the menu do exactly what they say. Deactivation is when the action is used!
Hopefully, that will teach you all that you need to know about Clock Mode!
If you have any questions, please feel free to ask!
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