Forum Discussion
5 years ago
> @ZeeGee said:
> @CarlaL You're welcome. Sorry I forgot about this. Here are the three main tools for keeping cc safe:
>
> This is Dashboard for scanning for messed up files. The thing I love about this is it shows you if you have two of the same item. It's not foolproof as it's old but does help a lot:
>
> http://modthesims.info/d/387006/testers-wanter-sims-3-dashboard-tool-updated-20th-june-2011-v1-2-4167-38743.html
>
> This one turns sims3packs into package files so you can put them in your mods folder instead of installing with the launcher (potential for disaster)
>
> http://modthesims.info/d/364038/delphy-s-sims-3-pack-multi-extracter-updated-5th-sept-2009.html
>
> This is Custard. It opens a Sims3pack and shows you what's in there, sometimes. You can remove it if it shows a corrupt item. There can be cc attached that is in the main file and does not show up.
>
> http://modthesims.info/d/390235/custard-sims3pack-cleaner.html
>
> The most foolproof method, of course, is when installing sims or lots, install them in a separate game folder and check the launcher to see what else installed. I wouldn't do this for individual pieces of cc but for lots or sims that are loaded with custom content I usually check them this way. If you want to keep them use the package files created in the dcbackup files and put them in your original game folder. Or in the case of a lot, put the package file in your library, and the individual files in your mods folder. A little more work but keeps your game safe.
> @ZeeGee said:
> @CarlaL You're welcome. Sorry I forgot about this. Here are the three main tools for keeping cc safe:
>
> This is Dashboard for scanning for messed up files. The thing I love about this is it shows you if you have two of the same item. It's not foolproof as it's old but does help a lot:
>
> http://modthesims.info/d/387006/testers-wanter-sims-3-dashboard-tool-updated-20th-june-2011-v1-2-4167-38743.html
>
> This one turns sims3packs into package files so you can put them in your mods folder instead of installing with the launcher (potential for disaster)
>
> http://modthesims.info/d/364038/delphy-s-sims-3-pack-multi-extracter-updated-5th-sept-2009.html
>
> This is Custard. It opens a Sims3pack and shows you what's in there, sometimes. You can remove it if it shows a corrupt item. There can be cc attached that is in the main file and does not show up.
>
> http://modthesims.info/d/390235/custard-sims3pack-cleaner.html
>
> The most foolproof method, of course, is when installing sims or lots, install them in a separate game folder and check the launcher to see what else installed. I wouldn't do this for individual pieces of cc but for lots or sims that are loaded with custom content I usually check them this way. If you want to keep them use the package files created in the dcbackup files and put them in your original game folder. Or in the case of a lot, put the package file in your library, and the individual files in your mods folder. A little more work but keeps your game safe.
Thanks for the load of information and pointers!!
> @CarlaL You're welcome. Sorry I forgot about this. Here are the three main tools for keeping cc safe:
>
> This is Dashboard for scanning for messed up files. The thing I love about this is it shows you if you have two of the same item. It's not foolproof as it's old but does help a lot:
>
> http://modthesims.info/d/387006/testers-wanter-sims-3-dashboard-tool-updated-20th-june-2011-v1-2-4167-38743.html
>
> This one turns sims3packs into package files so you can put them in your mods folder instead of installing with the launcher (potential for disaster)
>
> http://modthesims.info/d/364038/delphy-s-sims-3-pack-multi-extracter-updated-5th-sept-2009.html
>
> This is Custard. It opens a Sims3pack and shows you what's in there, sometimes. You can remove it if it shows a corrupt item. There can be cc attached that is in the main file and does not show up.
>
> http://modthesims.info/d/390235/custard-sims3pack-cleaner.html
>
> The most foolproof method, of course, is when installing sims or lots, install them in a separate game folder and check the launcher to see what else installed. I wouldn't do this for individual pieces of cc but for lots or sims that are loaded with custom content I usually check them this way. If you want to keep them use the package files created in the dcbackup files and put them in your original game folder. Or in the case of a lot, put the package file in your library, and the individual files in your mods folder. A little more work but keeps your game safe.
> @ZeeGee said:
> @CarlaL You're welcome. Sorry I forgot about this. Here are the three main tools for keeping cc safe:
>
> This is Dashboard for scanning for messed up files. The thing I love about this is it shows you if you have two of the same item. It's not foolproof as it's old but does help a lot:
>
> http://modthesims.info/d/387006/testers-wanter-sims-3-dashboard-tool-updated-20th-june-2011-v1-2-4167-38743.html
>
> This one turns sims3packs into package files so you can put them in your mods folder instead of installing with the launcher (potential for disaster)
>
> http://modthesims.info/d/364038/delphy-s-sims-3-pack-multi-extracter-updated-5th-sept-2009.html
>
> This is Custard. It opens a Sims3pack and shows you what's in there, sometimes. You can remove it if it shows a corrupt item. There can be cc attached that is in the main file and does not show up.
>
> http://modthesims.info/d/390235/custard-sims3pack-cleaner.html
>
> The most foolproof method, of course, is when installing sims or lots, install them in a separate game folder and check the launcher to see what else installed. I wouldn't do this for individual pieces of cc but for lots or sims that are loaded with custom content I usually check them this way. If you want to keep them use the package files created in the dcbackup files and put them in your original game folder. Or in the case of a lot, put the package file in your library, and the individual files in your mods folder. A little more work but keeps your game safe.
Thanks for the load of information and pointers!!