Forum Discussion
5 years ago
I got started with the Traveler mod connected worlds way back when I moved my "main" household from Sunset Valley to Riverview but wanted to keep both worlds in play; half the EPs weren't even released yet back then or at least I didn't have them yet. But where it really became intense was when one generation had 16 kids (12 to one sibling, 4 to the other) and it quickly became clear that if I wanted to keep all of these grown kids and their subsequent households and children's households in my game I would have to take some action or else not only would I have a population explosion that the game would not be able to handle, but everyone in my world would be too closely related to each other. The ability to spread out EP content and do up custom vacation destinations was for me just an added bonus.
The explosion thing can still happen after having spread things out to 5 homeworlds among the 16 I have connected, but even if I were to be able to play every day/week, it would still take many decades of real time to get to a point where my entire system collapses upon itself. I don't really plan to still be playing this game when I am 120, but I'll check back in then if this is not the case. :)
The tax rates for property and income taxes and the caste boundaries I use for the different rates vary depending on the world I'm playing because they all have somewhat different economies. In one world some sims still come from "old money" so I have more detailed upper middle and upper classes, in others especially the ones that haven't progressed through many generations yet everyone except a select few are in the lowest tier. And generally it's much more expensive to live in Bridgeport than say Dragon Valley. But yes, 0/2/4 sounds about right for the property tax rates on average. Or maybe 1/2/4 if the lowest class can withstand the payments. Your net worth upper boundary of 100k for the lowest class may be too high for your world, but you would have to do some MC demographics reports if you need a better sense of how rich/poor all of its households currently are.
SP's Accounting Reports also help immensely so we can see where particular households' funds are coming from/going to and we can always run MC Household Status reports to see some details on their Net Worth and predict what their tax bills will look like.
The explosion thing can still happen after having spread things out to 5 homeworlds among the 16 I have connected, but even if I were to be able to play every day/week, it would still take many decades of real time to get to a point where my entire system collapses upon itself. I don't really plan to still be playing this game when I am 120, but I'll check back in then if this is not the case. :)
The tax rates for property and income taxes and the caste boundaries I use for the different rates vary depending on the world I'm playing because they all have somewhat different economies. In one world some sims still come from "old money" so I have more detailed upper middle and upper classes, in others especially the ones that haven't progressed through many generations yet everyone except a select few are in the lowest tier. And generally it's much more expensive to live in Bridgeport than say Dragon Valley. But yes, 0/2/4 sounds about right for the property tax rates on average. Or maybe 1/2/4 if the lowest class can withstand the payments. Your net worth upper boundary of 100k for the lowest class may be too high for your world, but you would have to do some MC demographics reports if you need a better sense of how rich/poor all of its households currently are.
SP's Accounting Reports also help immensely so we can see where particular households' funds are coming from/going to and we can always run MC Household Status reports to see some details on their Net Worth and predict what their tax bills will look like.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,362 PostsLatest Activity: 3 hours ago
Recent Discussions
- 14 hours ago
- 21 hours ago