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puzzlezaddict
6 years agoHero+
I finally got around to testing this myself, since no one else seemed to know either way. I made two sims, one with the Childish and Party Animal traits, the other with the Flirty and Insane traits, and let them go at each other all day until their needs dropped too low. I saw one Nauseous moodlet, but none of the others mentioned on the wiki. This is with all EPs, four SPs, and no mods, in a (mostly) clean folder, and on a Steam/1.67 install, which comes already fully patched. So, I guess maybe it isn't there? It would be nice to hear from someone else with a disc install, but I at least can't test that.
Last summer, people on 1.67 started getting error messages saying "the launcher is running in the tray" when the game was initially loading, and if they merely opened and closed the launcher, they'd get a message saying "the uploading process is running" and do you want to cancel? The best guess, not that EA ever confirmed it, is that a certain file was supposed to be uploaded to EA servers, but those servers weren't responding anymore, so the process never finished.
After some testing, it was obvious that the file in question was Sims3Logs, and that there were a few workarounds that helped. Any one of these is enough to prevent the error:
Interestingly, Sims3Logs is an .xml file on a patch 1.67 install, Steam or Mac, but a .bin file in a 1.69 install. I have no idea if that matters at all, it's just one of those things.
And yes, the official response was patch to 1.69, and your problems will go away. Again.
I will say though that I've never seen the issue in macOS myself, but, um, I might be a couple of OSs behind. Not that I'm an unrepentant procrastinator or anything like that.
You missed one: the paul.dll issue is back. (Speaking of server problems.) Yes, they've been made aware, no, there's no official word yet, yes, the old workaround still fixes it. Of course, it's going to be a moot point once everyone blindly upgrades to Catalina in a few weeks and then shows up demanding that EA fix their games, but in the meantime, this is kind of ridiculous.
"SuzyCue72;c-17241535" wrote:
The server change/issue is news to me, haven't seen anything about it before, or encountered it myself. Can you maybe describe it a bit more?
Last summer, people on 1.67 started getting error messages saying "the launcher is running in the tray" when the game was initially loading, and if they merely opened and closed the launcher, they'd get a message saying "the uploading process is running" and do you want to cancel? The best guess, not that EA ever confirmed it, is that a certain file was supposed to be uploaded to EA servers, but those servers weren't responding anymore, so the process never finished.
After some testing, it was obvious that the file in question was Sims3Logs, and that there were a few workarounds that helped. Any one of these is enough to prevent the error:
- Bypass the launcher, as in, launch the game directly from TS3W.exe
- Play while the computer is completely offline (no internet connection at all)
- Deny Read permission on Sims3Logs. This one is weird—when I first tested it, denying Read to System was enough, but I checked again just now, and that doesn't work. Denying Read to my username is enough though, without any other tweaks. I'm running one Windows build newer than I did a year ago, so maybe that's the difference.
Interestingly, Sims3Logs is an .xml file on a patch 1.67 install, Steam or Mac, but a .bin file in a 1.69 install. I have no idea if that matters at all, it's just one of those things.
And yes, the official response was patch to 1.69, and your problems will go away. Again.
I will say though that I've never seen the issue in macOS myself, but, um, I might be a couple of OSs behind. Not that I'm an unrepentant procrastinator or anything like that.
"igazor;c-17241651" wrote:
@SuzyCue72 - The Store Content patches have not been made available by EA to anyone who is not on Origin for Windows for coming up on two years now.
And then we have the issue where a change made to a server on EA's end last summer, so that's over a year ago, causes anyone on 1.67 installs of any type including those on Steam and the Mac version of the game to have the Launcher not let go when it is time for it to do so when the player is logged in
You missed one: the paul.dll issue is back. (Speaking of server problems.) Yes, they've been made aware, no, there's no official word yet, yes, the old workaround still fixes it. Of course, it's going to be a moot point once everyone blindly upgrades to Catalina in a few weeks and then shows up demanding that EA fix their games, but in the meantime, this is kind of ridiculous.
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