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6 years ago
Oh yes, of course on the MC solution. But what I meant was there is no way to fix EA's story progression in an ongoing automated way once it breaks down so that future generations of the world being played continue to propagate without the need for player involvement.
I don't believe it was really something that was patched out on purpose. Actually, EA's version of story progression on TS3 is pretty cool (for a first attempt at it) once one gets used to how it functions and how it insists that all of the inactive households exist strictly for the convenience and amusement for the actively being played one. And its tendency to rotate inactives out of the world and rotate fresh sims in was not a truly horrible idea, if it actually worked as it should. Unfortunately it just doesn't work as intended for most players, there will always be some exceptions, beyond a few generations and then Ghost Town Syndrome begins to set in, no kids are around to go to school with your active ones, there's no one around for them to date or mate with as they become of age, etc. from there.
I don't believe it was really something that was patched out on purpose. Actually, EA's version of story progression on TS3 is pretty cool (for a first attempt at it) once one gets used to how it functions and how it insists that all of the inactive households exist strictly for the convenience and amusement for the actively being played one. And its tendency to rotate inactives out of the world and rotate fresh sims in was not a truly horrible idea, if it actually worked as it should. Unfortunately it just doesn't work as intended for most players, there will always be some exceptions, beyond a few generations and then Ghost Town Syndrome begins to set in, no kids are around to go to school with your active ones, there's no one around for them to date or mate with as they become of age, etc. from there.
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