4 years ago
Organizing rotational gameplay in TS3?
Just like the title said.
Currently I'm sticking to TS4 mostly 'cause it's:
1) Stable, loading fats and has no lag (at least for me)
2) Good for rotational play (in terms how I can control everybody's aging)
Currently I've mostly solved the lag problem with TS3 but I can not figure out rotational play. I like to play BACC/Prosperity style - building the whole City going form one family to another. But with TS3 it's super hard for me. I know there are multiple options:
1) Aging off & age everyone manually - too time-taking and too many notes for me (though I like notes and EXCEL but this is a bit too much)
2) Aging turned on only during one family play, all families age during this period and then aging is off - I think it's a preferred scenario, but then I hate missing someone's birthday (
3) Awesome Mod - but I use only one mod from NRAAS suite - Overwatch (to stop pet adoption) and it's conflicting with Awesome just in TS2 style aging :'(
So I want to ask for any advice - what's your solution to deal with rotational gameplay in TS3?
Currently I'm sticking to TS4 mostly 'cause it's:
1) Stable, loading fats and has no lag (at least for me)
2) Good for rotational play (in terms how I can control everybody's aging)
Currently I've mostly solved the lag problem with TS3 but I can not figure out rotational play. I like to play BACC/Prosperity style - building the whole City going form one family to another. But with TS3 it's super hard for me. I know there are multiple options:
1) Aging off & age everyone manually - too time-taking and too many notes for me (though I like notes and EXCEL but this is a bit too much)
2) Aging turned on only during one family play, all families age during this period and then aging is off - I think it's a preferred scenario, but then I hate missing someone's birthday (
3) Awesome Mod - but I use only one mod from NRAAS suite - Overwatch (to stop pet adoption) and it's conflicting with Awesome just in TS2 style aging :'(
So I want to ask for any advice - what's your solution to deal with rotational gameplay in TS3?