Forum Discussion
6 years ago
You are correct in that TS3 has been LAA on Windows ever since Patch 1.17 (the one released alongside of Late Night). Only the Mac version of the game is currently not. There is no safe way I know of to force the game to use more than the amount of RAM it "thinks" it needs at any given point. I'll use my own game(s) as an example, though this matches what others experience. Newer, smaller, less progressed worlds, especially those used as vacation destinations only, will rarely reach for more than 1.4 to 1.8 GB. As the population increases, the worlds grow in complexity and we add content to them, RAM usage will usually also increase on its own. My more complicated worlds will reach leveling off points sometimes upwards of 3 GB when they are ready to. But once LAA, there is no longer any kind of magic threshold at 2 GB where something special has to take place in order for RAM usage to increase.
I see a dxdiag posted here in your past, but it was quite a while ago. May I ask what you have for a graphics card currently? Can we see a fresh dxdiag report, perhaps?
And in addition, in case you are not familiar with it we do offer this page at NRaas. Not all of the solutions and tips listed involve mods, although some do.
http://www.nraas.net/community/TIPS-FOR-BETTER-GAME-PERFORMANCE
I see a dxdiag posted here in your past, but it was quite a while ago. May I ask what you have for a graphics card currently? Can we see a fresh dxdiag report, perhaps?
And in addition, in case you are not familiar with it we do offer this page at NRaas. Not all of the solutions and tips listed involve mods, although some do.
http://www.nraas.net/community/TIPS-FOR-BETTER-GAME-PERFORMANCE
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