Forum Discussion
8 years ago
@Beck1590 - Death Push Chance has nothing to do with aging. Its concern is with the SP Personality scenarios and the chance an inactive sim can die of injuries sustained as a result of them. If you don't have the SP Personality modules installed (Cops and Robbers, Lovers, Meanies, etc.), you won't see it. And if you do, then yes it is also a Caste option in addition to Sim, Household, and Town.
Cumulative Chance of Death concerns the dice rolls that Elders already at or beyond their expected life spans have thrown at midnight each night to determine if they will die of old age later that sim day. Players adjust this only if they want their Elders to die sooner after their life expectancy than they do under EA standard. Regardless of any settings, sims do not die of old age before their Elder spans have completed and sims for whom aging is on still age one and only one sim day at midnight each night.
The speed of SP's progression has to do with how fast or slowly the various SP managers run their cycles, pushing inactive sims around and generating stories about them, progressing them in skills, careers, friendships, romance, etc. Normal is speed 3, Slow is 2, Snail is 1. If progression related things all around you are happening too quickly, or if you have a world with a heavy population and SP is dragging performance down (its careers manager can be very heavy-hitting), then we advise turning the overall speed of progression down to 2 or 1 and see how that goes. But there's no reason to change it if 3 (Normal) is working out okay.
"Time is now running at 1 times normal speed"
This has nothing to do with SP. This means you have Relativity installed but have not changed its speed from the default. By itself, this means the mod isn't doing anything unless you have changed its other settings. The default speed for Relativity is 37 (1 times normal speed). Many players change that to 19 (0.5 normal speed), I prefer things somewhere around 23. Relativity changes the length of time it takes sims to do things on-screen relative to the game clock.
Slowing down or speeding up skilling, meaning making it more complicated and taking longer, or less complicated and taking less time, for any sim including your own actives to skill up by performing tasks, is also a function of Relativity.
NRaas > Relativity > Apply Life Span Skill Factor > T/F
(This will make skilling up take much longer if you are playing very long life spans)
NRaas > Relativity >Skill Gain Factors
(There is a factor for each skill that can be adjusted individually above and beyond the Life Span factor if desired. Numbers less than 1 mean slower, greater than 1 would be faster. So if you want the Painting skill to rise half as fast for all sims in town than it already does while they are actually painting, set the factor to 0.5. For twice as fast, set the factor to 2.)
Cumulative Chance of Death concerns the dice rolls that Elders already at or beyond their expected life spans have thrown at midnight each night to determine if they will die of old age later that sim day. Players adjust this only if they want their Elders to die sooner after their life expectancy than they do under EA standard. Regardless of any settings, sims do not die of old age before their Elder spans have completed and sims for whom aging is on still age one and only one sim day at midnight each night.
The speed of SP's progression has to do with how fast or slowly the various SP managers run their cycles, pushing inactive sims around and generating stories about them, progressing them in skills, careers, friendships, romance, etc. Normal is speed 3, Slow is 2, Snail is 1. If progression related things all around you are happening too quickly, or if you have a world with a heavy population and SP is dragging performance down (its careers manager can be very heavy-hitting), then we advise turning the overall speed of progression down to 2 or 1 and see how that goes. But there's no reason to change it if 3 (Normal) is working out okay.
"Time is now running at 1 times normal speed"
This has nothing to do with SP. This means you have Relativity installed but have not changed its speed from the default. By itself, this means the mod isn't doing anything unless you have changed its other settings. The default speed for Relativity is 37 (1 times normal speed). Many players change that to 19 (0.5 normal speed), I prefer things somewhere around 23. Relativity changes the length of time it takes sims to do things on-screen relative to the game clock.
Slowing down or speeding up skilling, meaning making it more complicated and taking longer, or less complicated and taking less time, for any sim including your own actives to skill up by performing tasks, is also a function of Relativity.
NRaas > Relativity > Apply Life Span Skill Factor > T/F
(This will make skilling up take much longer if you are playing very long life spans)
NRaas > Relativity >Skill Gain Factors
(There is a factor for each skill that can be adjusted individually above and beyond the Life Span factor if desired. Numbers less than 1 mean slower, greater than 1 would be faster. So if you want the Painting skill to rise half as fast for all sims in town than it already does while they are actually painting, set the factor to 0.5. For twice as fast, set the factor to 2.)