"Rainydayz179;c-16233532" wrote:
@igazor Good points. I'll want my kids to have friends and high school crushes and all that. I'm starting with an empty world right now. Trying to decide how fast I want to fill it and if I want to grab sims from other saves. I'd like to get some sims people have made but I'm afraid they'll come with CC and I don't want that bogging down my game. At the moment it's just my two households and all of the role sims. Oh, and a ton of tourists since I increased the numbers for them. I tried searching for a way to find out what world tourists are from but I can't find anything. A few I've seen I know where they came from and a few I'm pretty sure they were from Oasis Landing because they were plumbots and futuristic looking. :D Would there be any adverse effects from having the tourist numbers up? I think I have it at 35 or something now but I thought of making it higher.
This is what NRaas StoryProgression's Rapid Immigration function is for. Order up ten (or thirty, however many one wants and has housing for) fresh households according to your other settings on its menu of options and your new town is populated within minutes. But then one has to let go of the idea that every sim moving into town has to be one of their own creation. Of course some of them won't be perfect, many will need some adjustments here and there, some won't be who was wanted at all and may need to be sent away (MC's Total Annihilation arranges it so that it's as if a sim never existed).
Tourists can make a world look busier yes, and progression won't do anything with them except push them around town a bit. But tourists are scaled down data representations of themselves, also referred to as Mini-Sims, with their full versions really still back in their homeworlds. There are limited things one can Mini-Sims while they are visiting in that state. Asking them to move into town or forcing them in with MC > Add Sim is never a good idea and can actually lead to game corruption if there isn't enough data for the full sim to re-form. I usually keep the number of allowed tourists set pretty low, or off completely, but I can see the appeal of making a world seem more busy without adding permanent sims to it. And yes, given how many connected worlds and sims I have, often enough I have no idea who they are either and have to do things like MC's Family Tree > Homeworld to search for their family members (if any) by last name to get some clues. The connected worlds that are allowed to supply tourists can be managed with Register, in case you want to switch off the Oasis Landing infestations for a while. :)