Forum Discussion
riennatelemnar
5 years agoSeasoned Ace
"igazor;c-17723296" wrote:
The Dad missing at least sounds a lot like culling and is what can happen when EA's story progression is in control even if only momentarily. It should not and for most of us does not happen when NRaas SP is in charge, especially when rotational caste protection is in some way deployed. On the built-in Game Options, is story progression checked or unchecked? It really should be unchecked so that EA's version of it doesn't have a chance to grab control while the game is just starting up and the mods haven't had a chance to fully load yet. NRaas SP ignores that checkbox.
You might try running a MasterController Reset Everything (from City Hall) on this world to see if that brings things back to somewhat normal.
It's not a matter of turning mods off, but of course you do also have the option of removing them (and clear the scriptCache) if you wish to play without them or without some of them. NRaas mods are designed to be removable generally, but of course you wouldn't want to pull Traveler out if gameplay is actually in a custom foreign world at the time in much the same way that you wouldn't want to pull the Careers mod out while a sim is actually working in a custom career, or else they will be left doing something undefined when the game next starts up. But usually in most cases it's fine to pull the mods out. Mods by other developers may vary, depending on their design.
I am sorry it has taken me to long to respond to your questions and help. I got so frustrated with this problem, I took a long break from TS3.
Looking at the options for this family, "enable Story Progression" is checked as it always has been in this save. Are you saying I should ALWAYS have it unchecked, or just when exiting out of a save and then back in?
What settings would I chose when running master controller on city hall? Reset all settings?
Also, how can I find the dad in this family? Will resetting bring him back from wherever he is? So far I tried resetting all settings at city hall and reset the problematic household. The wife still can't call or invite the husband to the house. She can only send texts. On the main screen for this save, the husband is still showing as being in the household but on the actual house, he is still not showing as being in the household.
Can you give me instructions on how to remove a mod? The problems all started when I added the traveler mod and I don't want to use it. I found instructions on how to add mods but not how to remove/disable them.