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Nytician
5 years agoNew Spectator
Hey thanks for all your comments!
@SPARKY1922 Thanks for your questions here's the answers:
1) I use the disc based version of TS3 too and as far as I am aware it should work on both the disc version and the origin one :).
2) No conflicts with NRAAS I use those mods and Ani's mods myself, you can keep using them, my mods 'add' interactions it doesn't override any so should be fine! If you do use Ani's mods they wont be linked to the business system in this mod but you can technically use both on the same lot they just working differently, you may just get two interactions but you don't have to 'Set For Sale' the rug based stuff!
3) Currently if you purchase an item with an ACTIVE SIM such as one you are controlling then they will get the object in their family inventory, if its townies/no active household sims then it will not charge them or give the object in their inventory as like you say there is already enough clutter in this area and they wouldn't make wise purchases based off their financial status anyhow so its kindof pointless :P. I may add settings to allow this if some people want but currently townies DON'T spend money or get the item in their inventory but they will still give the illusion of buying stuff :).
4) I am looking into animations etc, can't use the Sims 2 ones specifically so trying to get ones from TS3 that look alright where possible. As it stands currently the Sims wont 'route to register' after choosing an item but this is something I may consider.
5) Getting non controlled Sims to do specific stuff at certain times is not currently supported in the mod but something I would like to look into, certainly stores you set up in another household will still 'work' and you can purchase from them with different households so long as you don't own the store (since you own all the stock anyhow).
Feel free to post any more questions/suggestions I'd be happy to answer if I can.
Thanks.
Timecatcher - Sim State Dude (On MTS).
@SPARKY1922 Thanks for your questions here's the answers:
1) I use the disc based version of TS3 too and as far as I am aware it should work on both the disc version and the origin one :).
2) No conflicts with NRAAS I use those mods and Ani's mods myself, you can keep using them, my mods 'add' interactions it doesn't override any so should be fine! If you do use Ani's mods they wont be linked to the business system in this mod but you can technically use both on the same lot they just working differently, you may just get two interactions but you don't have to 'Set For Sale' the rug based stuff!
3) Currently if you purchase an item with an ACTIVE SIM such as one you are controlling then they will get the object in their family inventory, if its townies/no active household sims then it will not charge them or give the object in their inventory as like you say there is already enough clutter in this area and they wouldn't make wise purchases based off their financial status anyhow so its kindof pointless :P. I may add settings to allow this if some people want but currently townies DON'T spend money or get the item in their inventory but they will still give the illusion of buying stuff :).
4) I am looking into animations etc, can't use the Sims 2 ones specifically so trying to get ones from TS3 that look alright where possible. As it stands currently the Sims wont 'route to register' after choosing an item but this is something I may consider.
5) Getting non controlled Sims to do specific stuff at certain times is not currently supported in the mod but something I would like to look into, certainly stores you set up in another household will still 'work' and you can purchase from them with different households so long as you don't own the store (since you own all the stock anyhow).
Feel free to post any more questions/suggestions I'd be happy to answer if I can.
Thanks.
Timecatcher - Sim State Dude (On MTS).
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