Forum Discussion
karritz
5 years agoLegend
@SPARKY1922 I've been playing the game again this morning. Just for short time.
I have no idea about what will happen if you leave your sims to run a business while you move on to another active household and send them to the business to shop. I do that all the time with my Savvy Seller and Bakeries but haven't tested it with this mod.
I don't know anything about a sim having to have food in their inventory. I was showing the household inventory at one point and said something about things going into it when they are purchased. I suspect your townies are going to end up with full inventories after a while.
I don't think anything much changed regarding bakeries. I haven't detected any changes yet. I didn't mark any of my baked goods for sale and they continues to sell as previously.
I haven't tested if elixirs can be sold or not, but the jam and preserves sell well and are restocked using this new mod.
HOWEVER - this morning I finally found out about the cost of restocking items. I couldn't see how the business paid for restocking but today I worked it out. The money comes out of the funds you deposit into the business with the computer.
If you run out of money in the business account then the item being restocked is DELETED leaving you with a gap where it was. That'll explain why I kept finding empty spots around the garden.
The employees restock whether or not there is money in the account and the things they try to restock get deleted. So, that means when you have two or more employees and they stand in line and all restock the same item then it is costing your business lots more than it is getting from the sales.
As for increasing your margins. I still have not found any way to set a margin to apply to everything. There is a modify cost option in the pie menu you see when you set it for sale. I think that means the only way to increase the markup is by manually typing a price into each and every item. I have done that for only two items so far and it did change the selling price. It remains to be seen if it also increases the restocking price.
I have two other items that have no selling cost and they have sold. I don't know if, when they sell, any money goes to the business. I don't know if any money is deducted from the business account when they get restocked.
Having said all of this, I'd assume, if you were to leave a household running a business while you went and played a different household it is possible they will run out of money in the business account and the stop will end up devoid of items for sale when you get back to it. And I found there are times, when I have launched the game to play and checked if things are still set for sale, that almost nothing is still set for sale.
So, at this point, I'd have to conclude this is an extremely HIGH MAINTENANCE way of running a business in the game and definitely needs a lot of work to make it a viable option for anyone wanting to play without having to resort to money cheats to keep the sims afloat.
I'm going to play a bit more to try to work out what's happening with the 'modify costs' option.
The only build I'd think of playing it with though is my Old Mill Tearoom and Residence as it operates exactly as I wanted it to when I made it except for all the financial issues. My household is definitely going broke fast so I'll need to use money cheats to keep them solvent.
I have no idea about what will happen if you leave your sims to run a business while you move on to another active household and send them to the business to shop. I do that all the time with my Savvy Seller and Bakeries but haven't tested it with this mod.
I don't know anything about a sim having to have food in their inventory. I was showing the household inventory at one point and said something about things going into it when they are purchased. I suspect your townies are going to end up with full inventories after a while.
I don't think anything much changed regarding bakeries. I haven't detected any changes yet. I didn't mark any of my baked goods for sale and they continues to sell as previously.
I haven't tested if elixirs can be sold or not, but the jam and preserves sell well and are restocked using this new mod.
HOWEVER - this morning I finally found out about the cost of restocking items. I couldn't see how the business paid for restocking but today I worked it out. The money comes out of the funds you deposit into the business with the computer.
If you run out of money in the business account then the item being restocked is DELETED leaving you with a gap where it was. That'll explain why I kept finding empty spots around the garden.
The employees restock whether or not there is money in the account and the things they try to restock get deleted. So, that means when you have two or more employees and they stand in line and all restock the same item then it is costing your business lots more than it is getting from the sales.
As for increasing your margins. I still have not found any way to set a margin to apply to everything. There is a modify cost option in the pie menu you see when you set it for sale. I think that means the only way to increase the markup is by manually typing a price into each and every item. I have done that for only two items so far and it did change the selling price. It remains to be seen if it also increases the restocking price.
I have two other items that have no selling cost and they have sold. I don't know if, when they sell, any money goes to the business. I don't know if any money is deducted from the business account when they get restocked.
Having said all of this, I'd assume, if you were to leave a household running a business while you went and played a different household it is possible they will run out of money in the business account and the stop will end up devoid of items for sale when you get back to it. And I found there are times, when I have launched the game to play and checked if things are still set for sale, that almost nothing is still set for sale.
So, at this point, I'd have to conclude this is an extremely HIGH MAINTENANCE way of running a business in the game and definitely needs a lot of work to make it a viable option for anyone wanting to play without having to resort to money cheats to keep the sims afloat.
I'm going to play a bit more to try to work out what's happening with the 'modify costs' option.
The only build I'd think of playing it with though is my Old Mill Tearoom and Residence as it operates exactly as I wanted it to when I made it except for all the financial issues. My household is definitely going broke fast so I'll need to use money cheats to keep them solvent.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,372 PostsLatest Activity: 8 minutes ago
Recent Discussions
- 8 minutes ago
- 4 hours ago
- 3 days ago