Forum Discussion
4 years ago
Hi @Karritz
I will check when I use the mod if leaving one business family is still there selling as they should when I send my new family of non biz sims to the lot when I start to play with the mod myself and I have to say if if that was so it would be really great feature of the mod :) however as you point out without supervision the sim family running the business could potentially run out of money so it appears this mod is only designed to be able to be played by one playable family in one world which means it's not going to work properly if that biz family is left to their own devices to go play another family not associated to the original business family..
Its okay I thought you mentioned something about food in inventories that were transparent for some reason that you had to take some sort of action about but as I said I will watch the video a few more times I think to take it all in-)
I may test elixirs sales and associated sales but not until I test the bakery as that would be my first love to try first-)
That new find about the cost of restocking items is really good and I would have not thought to check that either but I am pleased you found it and pointed it out as I will keep a lookout for that when I start playing with the mod myself..
I think from what you wrote about increasings margins I might leave that alone to begin with..
I also agree that you found your lot and playability for the mod that made it work for you when you want to play that way and for me that possibly means I will probably use one world where I play a biz family and not change the active family so I can get as much out of this mod as possible :)
Your testing on this mod has been invaluable :)
I will check when I use the mod if leaving one business family is still there selling as they should when I send my new family of non biz sims to the lot when I start to play with the mod myself and I have to say if if that was so it would be really great feature of the mod :) however as you point out without supervision the sim family running the business could potentially run out of money so it appears this mod is only designed to be able to be played by one playable family in one world which means it's not going to work properly if that biz family is left to their own devices to go play another family not associated to the original business family..
Its okay I thought you mentioned something about food in inventories that were transparent for some reason that you had to take some sort of action about but as I said I will watch the video a few more times I think to take it all in-)
I may test elixirs sales and associated sales but not until I test the bakery as that would be my first love to try first-)
That new find about the cost of restocking items is really good and I would have not thought to check that either but I am pleased you found it and pointed it out as I will keep a lookout for that when I start playing with the mod myself..
I think from what you wrote about increasings margins I might leave that alone to begin with..
I also agree that you found your lot and playability for the mod that made it work for you when you want to play that way and for me that possibly means I will probably use one world where I play a biz family and not change the active family so I can get as much out of this mod as possible :)
Your testing on this mod has been invaluable :)