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Cororon's avatar
Cororon
Rising Traveler
6 years ago

Sims 3 is probably the last Sims game for me.

The Sims 5 - Realistic or Cartoony poll in the Off Topic section made me realise that Sims 3 is probably the last Sims game for me. The majority of the voters seem to want an even more cartoony game than Sims 4 - think Fortnite or Toy Story.

https://i.imgur.com/1LbLJgc.jpg

The first pic is from my police story in Sims 3. I think the realism is OK. You can see that it's supposed to be a human being. Then look at the Sims 4 sim and you see a doll. and it gets even more doll-like with Fortnite and Toy Story.

Even if Sims 5 came with an open world and had CASt back, I wouldn't buy it if the sims looks like dolls. No way!

I don't know why people don't understand that they can buy Sims 2 if they want an even more cartoony game? Or why not a Disney or Lego game? Sims is a human life simulator and should have realism. It doesn't have to be uncanny valley realistic, but you know what I mean. You should be able to make attractive sims and not just "funny" alà Elmer Fudd. :tired_face:

76 Replies

  • "Nikkei_Simmer;c-17299572" wrote:
    Uncanny Valley is just an imaginary concept to deal with some people’s uncomfortable-ness with dealing with characters in a game or robots that are made to appear close to realistic human.


    Uncanny valley is the stupid dead stare that every character has. It has nothing to do with people thinking they're real. It's that they look real, but the eyes are disturbing to look at because they're dead.

    This is the reason I don't like hyper-realistic characters. It's completely because no one can get the eyes to look human. If characters looked like that one AI pop star that no one can tell is computer generated, I'd freaking love the hyper realism. Unfortunately, gaming companies don't spend cash like that on character development, though the sims certainly should.
  • "Mstybl95;c-17299626" wrote:
    "Nikkei_Simmer;c-17299572" wrote:
    Uncanny Valley is just an imaginary concept to deal with some people’s uncomfortable-ness with dealing with characters in a game or robots that are made to appear close to realistic human.


    Uncanny valley is the stupid dead stare that every character has. It has nothing to do with people thinking they're real. It's that they look real, but the eyes are disturbing to look at because they're dead.

    This is the reason I don't like hyper-realistic characters. It's completely because no one can get the eyes to look human. If characters looked like that one AI pop star that no one can tell is computer generated, I'd freaking love the hyper realism. Unfortunately, gaming companies don't spend cash like that on character development, though the sims certainly should.


    Dictionary Definition of Uncanny Valley
    un·can·ny val·ley
    noun
    used in reference to the phenomenon whereby a computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it.
    "anyone attempting to build a believable human facsimile also has to beware of the uncanny valley"

    As far as the “Dead Eyes” are concerned it has never bothered me. Laybe it’s because of decades of playing video games back when graphics were lines, triangles and dots.

    What we have in graphics is eons ahead of what we had in the 70s. To have any “intelligence and life” behind those sim eyes would have to have a thinking intelligence behind them. And believe me, if there’s a thinking intelligence behind those eyes, you’d have a hell of a lot more to worry about than some game aesthetics.

    Might want to read up on Stephen Hawking’s views regarding artificial intelligence.

    https://www.google.com/amp/s/www.cnbc.com/amp/2017/11/06/stephen-hawking-ai-could-be-worst-event-in-civilization.html

    "Success in creating effective AI, could be the biggest event in the history of our civilization. Or the worst. We just don't know. So we cannot know if we will be infinitely helped by AI, or ignored by it and side-lined, or conceivably destroyed by it,"


    So I’d just be happy with dead-eyed stare sims that I can imagine are real than ones who are thinking up of ways to kill me because I put up a fence around a pool and left them to drown.
  • I think just changing up the dead stare into eyes that are focused on something and/or shifty would be an overall improvement. Human eyes are almost never still...and when they are, people think you're weird (I know this because I daydream a lot and people always ask if I'm alright).

    There was a mod ages ago, can't remember if it was for TS2 or TS3 that changed the position of the eyes in cas and it was such an improvement on the dead stare...I loved it.
  • "Mstybl95;c-17299667" wrote:
    I think just changing up the dead stare into eyes that are focused on something and/or shifty would be an overall improvement. Human eyes are almost never still...and when they are, people think you're weird (I know this because I daydream a lot and people always ask if I'm alright).

    There was a mod ages ago, can't remember if it was for TS2 or TS3 that changed the position of the eyes in cas and it was such an improvement on the dead stare...I loved it.


    If you want a rather dry read, USC has been experimenting with exactly that kind of thing making neurobiological reactive eye-movements in computer generated characters. Maybe it might push it over to making photorealistic characters more palatable to players

    http://ict.usc.edu/pubs/Realistic%20Avatar%20Eye%20and%20Head%20Animation%20Using%20a%20Neurobiological%20Model%20of%20Visual%20Attention.pdf

    UCL has also conducted such a study

    http://www0.cs.ucl.ac.uk/staff/m.gillies/JVCA.pdf

    Blogpost about programming realistic eye movements in Unity
    http://tore-knabe.com/unity-asset-realistic-eye-movements/

    So they’re working on that and frankly game manufacturers and programmers need to start pushing the edges of the envelope of whst can be done rather than stay within the confines and playing it safe.
  • EA_Rtas's avatar
    EA_Rtas
    Icon for Community Manager rankCommunity Manager
    6 years ago
    I'm going to go ahead and lock this as there's been some inappropriate arguing and I think the main discussion has run it's course.

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