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7 years ago
The Sims is not a very hard game. It's not an obstacle course, it's a dollhouse. People who are really good at the game and know all its secrets can optimize their household to make insane amounts of money in very short amounts of time, or befriend entire neighborhoods like lightning, or finish the game under an absurd number of self-imposed restrictions that disallow them from interacting with half the game's features, but people who are really bad at the game can just play normally and their Sims will still be pretty successful, even if it takes longer to get there (and even then, it doesn't take *that* long).
So far as which is better, the Sims 3 or the Sims 4, it depends on what you want.
The Sims 3's alleged big selling point is that the entire neighborhood is loaded at once, so you can then play the game with no loading screens, able to move organically from one lot to another. This is a technological achievement, but it hardly affects the play experience at all. It's not completely unnoticeable, in that having the neighborhood be a real neighborhood and not different lots silo'd off from each other means your neighbors feel more like neighbors because it is much faster to reach them for a chat, but that's not really a big deal. The lack of loading screens when changing locations is swapped out for the initial loading screen being an absolute monster, taking 2-3 minutes even on modern hardware.
The *real* big selling point for the Sims 3 is the breadth of content available to it. The Sims 4 is still playing catch up on the Sims 3. For example, the expansion pack coming out soon for the Sims 4 will introduce magic into the game, which the Sims 3 has had for seven years. The Sims 4 will probably get werewolves eventually, but it doesn't have them yet. The Sims 4 still doesn't have as many vacation spots as the Sims 3 does (although it does have vacation spots that the Sims 3 doesn't). And so on.
The Sims 3 also has a Create A Style system that allows for more flexibility in designing Sims and their houses than any other game, including the Sims 4. This is the kind of system that's only really useful in the hands of a really dedicated player, though, so if you're looking for something to play on autopilot, you probably wouldn't use this system anyway.
The Sims 4's big selling point is that its emotion system is a minor but noticeable iterative improvement on Sim moods. All the different events that can happen to your Sim don't just add up to being in a good or bad mood overall, but contribute to specific emotions like "angry" or "excited," giving your Sim a dominant emotion, which affects their behavior and performance. It makes the Sims' emotions and behavior just a little bit more immersive, but it's not really a big difference.
Ultimately, the differences between the two games aren't actually very big. There's very large differences in the underlying technology, but the game built on top of it was basically the same, so we, the end users, don't have much reason to care. The main reason why you'll get people giving such die-hard defenses of the Sims 3 is partly because the Sims 4 had a very rocky launch (critical elements of the game like the ability to build pools were missing at release, but it's been fixed), and partly because people who *already* own the Sims 3 and all its expansions have *still* not been given much of a reason to look at the Sims 4, even years after release.
So far as which is better, the Sims 3 or the Sims 4, it depends on what you want.
The Sims 3's alleged big selling point is that the entire neighborhood is loaded at once, so you can then play the game with no loading screens, able to move organically from one lot to another. This is a technological achievement, but it hardly affects the play experience at all. It's not completely unnoticeable, in that having the neighborhood be a real neighborhood and not different lots silo'd off from each other means your neighbors feel more like neighbors because it is much faster to reach them for a chat, but that's not really a big deal. The lack of loading screens when changing locations is swapped out for the initial loading screen being an absolute monster, taking 2-3 minutes even on modern hardware.
The *real* big selling point for the Sims 3 is the breadth of content available to it. The Sims 4 is still playing catch up on the Sims 3. For example, the expansion pack coming out soon for the Sims 4 will introduce magic into the game, which the Sims 3 has had for seven years. The Sims 4 will probably get werewolves eventually, but it doesn't have them yet. The Sims 4 still doesn't have as many vacation spots as the Sims 3 does (although it does have vacation spots that the Sims 3 doesn't). And so on.
The Sims 3 also has a Create A Style system that allows for more flexibility in designing Sims and their houses than any other game, including the Sims 4. This is the kind of system that's only really useful in the hands of a really dedicated player, though, so if you're looking for something to play on autopilot, you probably wouldn't use this system anyway.
The Sims 4's big selling point is that its emotion system is a minor but noticeable iterative improvement on Sim moods. All the different events that can happen to your Sim don't just add up to being in a good or bad mood overall, but contribute to specific emotions like "angry" or "excited," giving your Sim a dominant emotion, which affects their behavior and performance. It makes the Sims' emotions and behavior just a little bit more immersive, but it's not really a big difference.
Ultimately, the differences between the two games aren't actually very big. There's very large differences in the underlying technology, but the game built on top of it was basically the same, so we, the end users, don't have much reason to care. The main reason why you'll get people giving such die-hard defenses of the Sims 3 is partly because the Sims 4 had a very rocky launch (critical elements of the game like the ability to build pools were missing at release, but it's been fixed), and partly because people who *already* own the Sims 3 and all its expansions have *still* not been given much of a reason to look at the Sims 4, even years after release.
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