Forum Discussion
6 years ago
The Kincaid Family
Dylan is living and loving his life in Four Corners. Now if he could get Mickey to stop hogging the action, he'd be set.
Download the Storymode family and lot here
Download the unaltered Freeplay empty lot here
https://i.imgur.com/ygL6c35.jpg
Ah, Dylan Kincaid, the antagonist of the story. He and Riley used to be partners in highschool, he was the head cheerleader at Bradshaw High, and she played on the football team (She was also captain of the chess club, so dont be surprised if shes high up in the chess rankings), but since he never actually loved her, he was caught with another woman, and Riley dumped him. Four years later, he moves into Four Corners, two weeks before Riley does, with a few get rich quick schemes, generally focused on Sharon Foss, who lives around the corner from him. As tempting as it is was to give him the evil trait, given his plotting to kill off Sharon and Riley for Sharon's fortune, his personality is actually nicer than Mickey's in Sims 2, and it seems like hes actually just an immature young man that wants money as fast as possible, and doesnt actually value love.
Throughout the story he kidnaps Sharon (if you look closely, he is driving the carpool that takes Sharon to the bank at the very beginning of Life Stories) and locks her in his basement while trying to force her to make him the beneficiary of a life insurance policy, randomly reappears in Riley's life and throws her life into turmoil as she realises she has to choose between Mickey, or her old flame Dylan, who MAY have grown up by now, sneaks into her home and waits for her after sabotaging a date with Mickey that causes him to break up with Riley, and generally gives creepy love comments while mentioning Sharon often. He cheats on Riley with Ashley Sinclair, gets caught, and beaten up by Riley, and not long after gets arrested by the cops after Sharon breaks out of his basement. He ends up back at his home after the story is over, after being in jail for most of year. Oddly enough, despite Agora being his accomplice in his plots, they do not know each other. I consider this an oversight.
He is not present in Freeplay, although there are remnants of his character data in the files, with a different outfit visible. His house is furnished, and slightly better than his story mode home (his computer room had no computer and unfinished wall texturing in the original). In this timeline, he likely succeeded in his plotting to get rid of Sharon, then disappeared mysteriously, given Riley's depression and LTW in this timeline. He starts the game off with a neutral preference for males, and a positive preference for females, instead of the usual one sided preferences.
Male: 0
Female: +10
Agora: Accomplices, thus positive undefined daily relationship.
Riley: Exgirlfriend, neutral relationship instead of hostile...for now.
https://i.imgur.com/MbGmEYP.jpg
https://i.imgur.com/Qel6Y4S.jpg
https://i.imgur.com/w1wILBG.jpg
https://i.imgur.com/NWxYT9h.jpg
https://i.imgur.com/gyHlLKy.jpg
https://i.imgur.com/0UOLR1K.jpg
https://i.imgur.com/DkEWWo2.jpg
24 Hyacinth Circle, this home's only difference between Story and Freeplay, is some missing textures are fixed in Freeplay, and a computer is added in the same room. As small as this is, I have it incorporated into both versions. Instead, the difference is entirely in the lower levels; in the story, Sharon returns with police, as a ranting Dylan has a tantrum on her front lawn before getting beaten up by a cop and then arrested. Sharon claims she was locked in his basement this whole time, and that her military training skills (Check her career history in my version of her :3) let her find a way to break free and escape (She also steals his HDTV that was down there, and gives it to Riley). However, naturally when you see his house after the story is over, there is no basement! Not to mention, Sims 2 doesnt really have proper basements, just weird tricks involving the foundations. I decided to add a basement to his home to make it credible for people to actually have her locked up. This was no small feat, including this basement was practically a miniature feat of engineering. The final result is an addition that isnt too intrusive to the original house design, and doesnt sacrifice any of the original rooms either. His basement is kind of like a little 'bro cave', has all the things needed for a trapped sim to survive. I imagine that to escape, she tore apart that flimsy staircase from behind, maybe using that bar from the fitness item, or something similarly dramatic.
I also had to move one chair from its oriinal location, as once again, angled doors make lots of movement errors happen. So now that seat is on the front deck, on the second level.
https://i.imgur.com/axc6v9U.jpg
The original unaltered floor of Sims Life Stories, present in the Freeplay upload.
Dylan is living and loving his life in Four Corners. Now if he could get Mickey to stop hogging the action, he'd be set.
Download the Storymode family and lot here
Download the unaltered Freeplay empty lot here
https://i.imgur.com/ygL6c35.jpg
Ah, Dylan Kincaid, the antagonist of the story. He and Riley used to be partners in highschool, he was the head cheerleader at Bradshaw High, and she played on the football team (She was also captain of the chess club, so dont be surprised if shes high up in the chess rankings), but since he never actually loved her, he was caught with another woman, and Riley dumped him. Four years later, he moves into Four Corners, two weeks before Riley does, with a few get rich quick schemes, generally focused on Sharon Foss, who lives around the corner from him. As tempting as it is was to give him the evil trait, given his plotting to kill off Sharon and Riley for Sharon's fortune, his personality is actually nicer than Mickey's in Sims 2, and it seems like hes actually just an immature young man that wants money as fast as possible, and doesnt actually value love.
Throughout the story he kidnaps Sharon (if you look closely, he is driving the carpool that takes Sharon to the bank at the very beginning of Life Stories) and locks her in his basement while trying to force her to make him the beneficiary of a life insurance policy, randomly reappears in Riley's life and throws her life into turmoil as she realises she has to choose between Mickey, or her old flame Dylan, who MAY have grown up by now, sneaks into her home and waits for her after sabotaging a date with Mickey that causes him to break up with Riley, and generally gives creepy love comments while mentioning Sharon often. He cheats on Riley with Ashley Sinclair, gets caught, and beaten up by Riley, and not long after gets arrested by the cops after Sharon breaks out of his basement. He ends up back at his home after the story is over, after being in jail for most of year. Oddly enough, despite Agora being his accomplice in his plots, they do not know each other. I consider this an oversight.
He is not present in Freeplay, although there are remnants of his character data in the files, with a different outfit visible. His house is furnished, and slightly better than his story mode home (his computer room had no computer and unfinished wall texturing in the original). In this timeline, he likely succeeded in his plotting to get rid of Sharon, then disappeared mysteriously, given Riley's depression and LTW in this timeline. He starts the game off with a neutral preference for males, and a positive preference for females, instead of the usual one sided preferences.
Male: 0
Female: +10
Agora: Accomplices, thus positive undefined daily relationship.
Riley: Exgirlfriend, neutral relationship instead of hostile...for now.
https://i.imgur.com/MbGmEYP.jpg
https://i.imgur.com/Qel6Y4S.jpg
https://i.imgur.com/w1wILBG.jpg
https://i.imgur.com/NWxYT9h.jpg
https://i.imgur.com/gyHlLKy.jpg
https://i.imgur.com/0UOLR1K.jpg
https://i.imgur.com/DkEWWo2.jpg
24 Hyacinth Circle, this home's only difference between Story and Freeplay, is some missing textures are fixed in Freeplay, and a computer is added in the same room. As small as this is, I have it incorporated into both versions. Instead, the difference is entirely in the lower levels; in the story, Sharon returns with police, as a ranting Dylan has a tantrum on her front lawn before getting beaten up by a cop and then arrested. Sharon claims she was locked in his basement this whole time, and that her military training skills (Check her career history in my version of her :3) let her find a way to break free and escape (She also steals his HDTV that was down there, and gives it to Riley). However, naturally when you see his house after the story is over, there is no basement! Not to mention, Sims 2 doesnt really have proper basements, just weird tricks involving the foundations. I decided to add a basement to his home to make it credible for people to actually have her locked up. This was no small feat, including this basement was practically a miniature feat of engineering. The final result is an addition that isnt too intrusive to the original house design, and doesnt sacrifice any of the original rooms either. His basement is kind of like a little 'bro cave', has all the things needed for a trapped sim to survive. I imagine that to escape, she tore apart that flimsy staircase from behind, maybe using that bar from the fitness item, or something similarly dramatic.
I also had to move one chair from its oriinal location, as once again, angled doors make lots of movement errors happen. So now that seat is on the front deck, on the second level.
https://i.imgur.com/axc6v9U.jpg
The original unaltered floor of Sims Life Stories, present in the Freeplay upload.
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