"Simmer2500;c-17763628" wrote:
"Karritz;c-17763580" wrote:
I have NRAAS Story Progression on. I have ageing set to epic so the whole town ages slowly. My own sims I age up with cake when I'm ready.
If I want to play multiple households I have a few different strategies.
1. I rotate play through different households and try to make sure I do it before various sims are about to age up automatically. I keep a spreadsheet to warn me when a sim is close to aging up.
2. I play a single household, but rotate sims through it. This works well for large families.\
3. I use NRAAS Traveller mod. The households I want to play but not change while I'm playing other households get moved to different worlds. They can still interact with each other by visiting and their friendship and family trees stay intact. I have the mod set to ensure only the sims in the currently played world are affected by story progression or aging.
When I play with sims in a variety of worlds, it is important to stop them from aging while you are playing in other worlds or you run the risk of arriving in other worlds in the game to find everyone has died of old age and the world is now empty.
I think your first one is probably what I might try to do except I'm not going to keep track of it on paper. I have only played in Sunset Valley neighborhood so far but I have thought some about how if I did play in another neighborhood too how much those Sims would progress while playing in another neighborhood for a long time and like you said one could come back to an empty neighborhood. If you don't want that to happen then does turning aging off only affect the Sims in that one neighborhood?
The traveller mod seems to be set by default to stop the sims in other worlds from progressing. More info could be found on the NRAAS site.
I've found various settings in Options seem to work in only the world in which you set them and other options seem to work in all worlds. I always have to check what's going on. But, I do know for sure that if I change the length of life stages and my sims go to a different world I get asked if I want to get the manager to change the life stage settings in the world in which I've just arrived and I usually say yes unless there is a problem that I'm aware of and that's only happened once.
With turning aging on and off, I've had problems with that as sometimes sims have got stuck as never aging even when I want them to age and I've eventually got them to age but it's been a long and difficult procedure. Basically, what I found I had to do was go to City Hall and turn off aging for the entire town and then turn on aging for the entire town and then my problem sims were fixed and aging again. I always used to play with aging off so this sort of problem didn't bother me, but once I decided to turn it on it took me a while to get it all working again.
The reason I decided to turn aging on again for the whole town was my sims were aging because I aged them up with cake but the rest of the town just stayed the same for ever. And I didn't want to have to go around town all of the time just to individually age up all of the townies.