Forum Discussion
mw1525
6 years agoSeasoned Ace
Basically, I like reasonable and realistic balance in my little simulations.
I am certain whomever(s) designed the household dynamics for the Sim did so for the sake of keeping drama and unexpected moments happening for the players to encounter; as it keeps the game interesting. However, for a Simmer like me who plays with the logic and learning portion of this game, all I see in these major mismatches are unavoidable potential for disheartening conflicts or just downright cruel situations.
Like you, I enjoy a good challenge. I am not afraid of getting my hands dirty as I untangle and sort these households out. After years of 'sorting Sims out', what I have discovered is: 1) Sims develop better when unshackled from trait pulls and situations which do not reflect their true personality or wants. And, 2) They are more than capable when it comes to creating interesting drama as they straighten out their lives and find their own way ;)!
I am a world player who enjoys seeing Sims 'live, learn, develop and become' who they are. I view households like the Irwins' to be a good example of cruelty to Sims. Whomever designed this household built it on the quiet foundation of Domestic Emotional Abuse. Richard's and Emi's bio are mismatched and misaligned right out of the gate; but then it gets worst.
The Irwin's were created already married, so why does Richard have the 'commitment issue' trait? This trait pushes him to 'carry out or act' in ways which would hurt his spouse and have diminished feelings about it (though that's not how their logic AI actually works). In addition, they made him a flirty schmoozing mooch which means his programming push is to always seek out others (for surface gain) and interact with them in a way which will have negative effects on his household and terrible effects on his wife. This feeds into his 'surface' bio and game purpose.
On to Emi, they made her a family-oriented coward who is prone to a variety of emotional outbreaks or breakdowns via her neurotic, insane and inappropriate traits. Plus, they gave her a career which doesn't match her 'implied' personality type. Richard is unemployed because seeking out all of these Sims to destroy his family with requires time. The unborn baby is a pawn in the scenario.
As for their daughter, her traits indicate if left unchanged she will have relationship issues in her future no matter which additional traits she receives through aging up. Slob and Inappropriate carry with it a certain amount of social 'I don't care' behavior, while her artistic trait will most likely be used as a balancing mechanism for the pain which is most likely ahead of her.
This is a household which I would re-align. Re-alignment would require observing them for a bit to see what personality (mannerisms) or likes they displayed on their own which are not trait nor object driven and moving forward from there.
I am certain whomever(s) designed the household dynamics for the Sim did so for the sake of keeping drama and unexpected moments happening for the players to encounter; as it keeps the game interesting. However, for a Simmer like me who plays with the logic and learning portion of this game, all I see in these major mismatches are unavoidable potential for disheartening conflicts or just downright cruel situations.
Like you, I enjoy a good challenge. I am not afraid of getting my hands dirty as I untangle and sort these households out. After years of 'sorting Sims out', what I have discovered is: 1) Sims develop better when unshackled from trait pulls and situations which do not reflect their true personality or wants. And, 2) They are more than capable when it comes to creating interesting drama as they straighten out their lives and find their own way ;)!
I am a world player who enjoys seeing Sims 'live, learn, develop and become' who they are. I view households like the Irwins' to be a good example of cruelty to Sims. Whomever designed this household built it on the quiet foundation of Domestic Emotional Abuse. Richard's and Emi's bio are mismatched and misaligned right out of the gate; but then it gets worst.
The Irwin's were created already married, so why does Richard have the 'commitment issue' trait? This trait pushes him to 'carry out or act' in ways which would hurt his spouse and have diminished feelings about it (though that's not how their logic AI actually works). In addition, they made him a flirty schmoozing mooch which means his programming push is to always seek out others (for surface gain) and interact with them in a way which will have negative effects on his household and terrible effects on his wife. This feeds into his 'surface' bio and game purpose.
On to Emi, they made her a family-oriented coward who is prone to a variety of emotional outbreaks or breakdowns via her neurotic, insane and inappropriate traits. Plus, they gave her a career which doesn't match her 'implied' personality type. Richard is unemployed because seeking out all of these Sims to destroy his family with requires time. The unborn baby is a pawn in the scenario.
As for their daughter, her traits indicate if left unchanged she will have relationship issues in her future no matter which additional traits she receives through aging up. Slob and Inappropriate carry with it a certain amount of social 'I don't care' behavior, while her artistic trait will most likely be used as a balancing mechanism for the pain which is most likely ahead of her.
This is a household which I would re-align. Re-alignment would require observing them for a bit to see what personality (mannerisms) or likes they displayed on their own which are not trait nor object driven and moving forward from there.
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