Forum Discussion
3 years ago
@TeeSea - Not exactly. The issue there is that the TS3 game engine can only simulate one world at a time. The ones that are not being actively played in are held frozen in states of suspended animation until gameplay returns there -- you can also see this by looking at the nhd files for each foreign world within a save and noting that their modification dates/times never change while they are suspended.
NRaas Traveler allows foreign world aging to take place while gameplay in in a homeworld as a by-world option if the player wants that, but not in vacation or uni modes. In those cases, the entire aging manager is shut down and that can't really be worked around. The way Traveler manages foreign world aging is that sims in the foreign world get one sim day added to their ages each night at midnight with the pending aging data held in the TravelDB file. Once the world (or sims) are simulated again, they will catch up to their pending ages. Age stage age-ups (birthdays) and deaths from old age, when appropriate, will also begin to be processed. But again, none of this can happen during a vacation. Visits to the future by way of ITF are handled differently by the game itself, though.
Traveler also allows, again by mod option, for some minor forms of progression to have happened while homeworld (but not vacation or uni) gameplay is elsewhere. This doesn't really take place, when the option is engaged, until the world is visited again.
The day of the week/time of any world cannot be manipulated by mods without breaking gameplay in TS3. There is a mod that can do this, but it's only meant for setting up time of day photos and scene recordings that require sunlight/night time, etc. and it comes with a bazillion warnings to not save the game afterwards or try to use it to really manipulate time. Seasons can be adjusted, but for those the player only needs to do a testingchetsenabled shift-click on the ground to change the current season.
NRaas Traveler allows foreign world aging to take place while gameplay in in a homeworld as a by-world option if the player wants that, but not in vacation or uni modes. In those cases, the entire aging manager is shut down and that can't really be worked around. The way Traveler manages foreign world aging is that sims in the foreign world get one sim day added to their ages each night at midnight with the pending aging data held in the TravelDB file. Once the world (or sims) are simulated again, they will catch up to their pending ages. Age stage age-ups (birthdays) and deaths from old age, when appropriate, will also begin to be processed. But again, none of this can happen during a vacation. Visits to the future by way of ITF are handled differently by the game itself, though.
Traveler also allows, again by mod option, for some minor forms of progression to have happened while homeworld (but not vacation or uni) gameplay is elsewhere. This doesn't really take place, when the option is engaged, until the world is visited again.
The day of the week/time of any world cannot be manipulated by mods without breaking gameplay in TS3. There is a mod that can do this, but it's only meant for setting up time of day photos and scene recordings that require sunlight/night time, etc. and it comes with a bazillion warnings to not save the game afterwards or try to use it to really manipulate time. Seasons can be adjusted, but for those the player only needs to do a testingchetsenabled shift-click on the ground to change the current season.
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