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mw1525
7 years agoSeasoned Newcomer
The saddest Townie stories I have seen aren't so much the ones that happen through my game-play, but rather the ones EA/Maxis created on purpose.
Take the Langerak family for example (Sunset Valley), all any of them seem to want is to be reasonably happy but EA built misery into them by design. Dustin, the father, is a family oriented Sim who is married to a woman (Iliana) whose top priority is her job, not her family. So, he is neglected by his wife. His sister-in-law (Zelda) is a young flirty Sim with the 'childish' trait. So, he is incredibly drawn to her and there lies the problem. By design, Dustin will always lust after his sister-in-law and she will always crave his attention. They can't help it. Sometimes they give into it, while other times they try to hide and control it. Matters are made worst because EA/Maxis made it so Dustin is more in tune to his sister-in-law than his wife. If he betrays Iliana, he feels bad, while she is hurt and betrayed. If he disappoints Zelda, he feels bad (it's likened to having disappointed a child). In order for Dustin to find a bit of happiness (love/acceptance) he often cheats with other Sims. His children see this which makes Kaylynn (his daughter) angry and Parker (his son) seeking closer relationships with Sims who aren't in his household.
I understand why EA/Maxis did this, to keep some element of drama in the game. I wouldn't have a problem with this if Sims were 'static or purely robotic' by design, but they're not, they learn and they remember.
Take the Langerak family for example (Sunset Valley), all any of them seem to want is to be reasonably happy but EA built misery into them by design. Dustin, the father, is a family oriented Sim who is married to a woman (Iliana) whose top priority is her job, not her family. So, he is neglected by his wife. His sister-in-law (Zelda) is a young flirty Sim with the 'childish' trait. So, he is incredibly drawn to her and there lies the problem. By design, Dustin will always lust after his sister-in-law and she will always crave his attention. They can't help it. Sometimes they give into it, while other times they try to hide and control it. Matters are made worst because EA/Maxis made it so Dustin is more in tune to his sister-in-law than his wife. If he betrays Iliana, he feels bad, while she is hurt and betrayed. If he disappoints Zelda, he feels bad (it's likened to having disappointed a child). In order for Dustin to find a bit of happiness (love/acceptance) he often cheats with other Sims. His children see this which makes Kaylynn (his daughter) angry and Parker (his son) seeking closer relationships with Sims who aren't in his household.
I understand why EA/Maxis did this, to keep some element of drama in the game. I wouldn't have a problem with this if Sims were 'static or purely robotic' by design, but they're not, they learn and they remember.
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