Glad you made significant progress here and came to what seems to be the right conclusion about that custom world.
"Avatarit;c-16480873" wrote:
also one saving took a really long time, the one with the SV save, assuming it's because the SV file is very large, I don't intend to use it for travelling in general)
This has been reported a few times and I've experienced it myself with no rhyme or reason as to when it might happen. But sometimes the first time we return to a connected world we have moved sims from, or load one they have moved into, it does take a very long time to load or save. Just that one time. A couple of them took something absurd like 40 minutes for me, but I could see that the TS3 program was thrashing around in the Task Manager the entire time so it wasn't frozen. I tend to walk away when things like that happen, and (for me) they always recover eventually and then they don't happen anymore. Our developer is aware of this issue with establishing connected worlds and it's on the list to investigate. He thinks some processes must be trying to run involving the TravelDB file that don't really need to and ultimately timing out, but the timeouts are taking something like 5 minutes each which is unnecessary. It's all behind the scenes though, so the player of course has no idea what's going on if this happens, they are just happy when it stops doing that the next time.
"Avatarit;c-16480879" wrote:
to me, just to understand what "a vacation home" or "ownable lot" meant in game was a brain cracker :wink: Are these terms derive from WA or unique for the specific mod? because I havn't played WA yet, and in a regular base game / University life game all the real estate issue works very differently...
I'm afraid there is a history involved here that some of us take for granted. Until a recent version of Traveler, v86 in particular, WA was required for any of this changing hometowns and world connecting to even work. So up through then there would have been no players using Traveler for this function who did not already have WA installed, and presumably tried some gameplay in the WA worlds first. Time has passed now, so we'll have to look at making the documentation a bit more user-friendly for those who do not have WA and have never played it.