Forum Discussion
amjoie
11 years agoSeasoned Novice
I have run into some real problems with this method, but before I get into that, for the English version, with the last release of Mastercontroller plus addons, your instructions should read like this:
1. Create a Plumbot
2. Select the Plumbot
3. Click on the Plumbot again. Now choose nraas -> MasterController -> intermediate options -> Occult Add -> add the time traveler occult
4. Click on the Plumbot again. Now choose nraas -> MasterController -> advanced options -> Edit in CAS
5. Edit the Plumbot as you like but do NOT CHANGE THE AGE OR THE GENDER! If you disdain this your Plumbot will get malformed beyond recognition!
6. Once you are satisfied with the looks of your Plumbot, save it as template. DO NOT SKIP THIS PART!
7. Leave CAS
8. Click on the Plumbot and choose nraas -> MasterController -> intermediate options -> Occult Remove -> remove the time traveler occult.
9. Now look, your Plumbot is totally malformed but that doesn't matter. All we did until here was to create the template. Select another Sim (I mean make another Sim active).
10. Click on the malformed Plumbot and choose nraas -> MasterController -> advanced options -> total annihilation -> agree to the warning message. The Plumbot should now be gone for good.
11. Now we come to the real thing!  Create a Plumbot in the usual way with the bot making station and just choose from the template you have saved before. Oddly enough this template is a pure Plumbot (means no additional time traveler occult) but that's good for our purpose.
12. Done! Now you have a genuine human looking Plumbot without any corrupt data.
Now, the problems.
No matter what I did in step nine and ten, when removing the time traveler occult, I did not get a malformed sim. So I don't know why we experienced something different with that step. However, it did remove it. Then I successfully deleted the temp bot, the way you instructed. Technically, once the template is saved in the bot CAS, it hardly matters what happens to that first bot, anyway, as long as it is removed from the game.
Anyway, carefully following all your instructions, I was able to make the humanoid Plumbot just fine. And as long as I stayed in the future where it was made, it stayed that way. But as soon as I traveled to the present, the humanoid Plumbot got human traits and motive bars (that did not fill normally, so the bot just kept making food, because it was hungry, but never ate the food). On some trips, it still walked like a bot and on some it walked like a human. I tried quite a few times to try to get this working, and never had success when taking a bot to the present.
But on the last try, after going to the present and having things mess up yet again, I decided to travel back to the future and sell it, because for that particular try, I had put the save into a game that had never had NRAAS mods, to see if running it without mods might make a difference. And when I got back to the future, it was a humanoid Plumbot again, like before I left the first time. What???
So that is very peculiar, that the humanoid Plumbot has to remain in the world it was created in, and changes when it leaves, but becomes a bot again when it returns.
I also noticed that the first time I had my sim open the bot traits in a brand new out of the egg humanoid Plumbot, my sim popped up dialog saying she had discovered the PLumbot had the Klepto, Genius, and Brave traits. I know from past experience that those are Time Traveler traits. But why they should be discoverable in a brand new right out of the egg Plumbot is beyond me. I thought the Time Traveler would be expunged once the template was saved in the bot CAS. But apparently not.
Also, you need to be careful which bot head is used for the template bot, because sometimes the bot eye decal shows up, superimposed on the humanoid bot's face, if the wrong head is used. It can look bizarre, depending on where the decal lands.
On several trips through the portal my bot lost trait chips. Sometimes it retained the traits, so that was also strange. I do not know why the failure to keep traits was so inconsistent.
All in all, the method outlined was very glitchy for me. I can't say I trust it wouldn't corrupt my game. Too many odd things were happening.
Soooo close to working, but ... not. :(
Did you actually try traveling back to the present with a humanoid bot? Did it work for you?
1. Create a Plumbot
2. Select the Plumbot
3. Click on the Plumbot again. Now choose nraas -> MasterController -> intermediate options -> Occult Add -> add the time traveler occult
4. Click on the Plumbot again. Now choose nraas -> MasterController -> advanced options -> Edit in CAS
5. Edit the Plumbot as you like but do NOT CHANGE THE AGE OR THE GENDER! If you disdain this your Plumbot will get malformed beyond recognition!
6. Once you are satisfied with the looks of your Plumbot, save it as template. DO NOT SKIP THIS PART!
7. Leave CAS
8. Click on the Plumbot and choose nraas -> MasterController -> intermediate options -> Occult Remove -> remove the time traveler occult.
9. Now look, your Plumbot is totally malformed but that doesn't matter. All we did until here was to create the template. Select another Sim (I mean make another Sim active).
10. Click on the malformed Plumbot and choose nraas -> MasterController -> advanced options -> total annihilation -> agree to the warning message. The Plumbot should now be gone for good.
11. Now we come to the real thing!  Create a Plumbot in the usual way with the bot making station and just choose from the template you have saved before. Oddly enough this template is a pure Plumbot (means no additional time traveler occult) but that's good for our purpose.
12. Done! Now you have a genuine human looking Plumbot without any corrupt data.
Now, the problems.
No matter what I did in step nine and ten, when removing the time traveler occult, I did not get a malformed sim. So I don't know why we experienced something different with that step. However, it did remove it. Then I successfully deleted the temp bot, the way you instructed. Technically, once the template is saved in the bot CAS, it hardly matters what happens to that first bot, anyway, as long as it is removed from the game.
Anyway, carefully following all your instructions, I was able to make the humanoid Plumbot just fine. And as long as I stayed in the future where it was made, it stayed that way. But as soon as I traveled to the present, the humanoid Plumbot got human traits and motive bars (that did not fill normally, so the bot just kept making food, because it was hungry, but never ate the food). On some trips, it still walked like a bot and on some it walked like a human. I tried quite a few times to try to get this working, and never had success when taking a bot to the present.
But on the last try, after going to the present and having things mess up yet again, I decided to travel back to the future and sell it, because for that particular try, I had put the save into a game that had never had NRAAS mods, to see if running it without mods might make a difference. And when I got back to the future, it was a humanoid Plumbot again, like before I left the first time. What???
So that is very peculiar, that the humanoid Plumbot has to remain in the world it was created in, and changes when it leaves, but becomes a bot again when it returns.
I also noticed that the first time I had my sim open the bot traits in a brand new out of the egg humanoid Plumbot, my sim popped up dialog saying she had discovered the PLumbot had the Klepto, Genius, and Brave traits. I know from past experience that those are Time Traveler traits. But why they should be discoverable in a brand new right out of the egg Plumbot is beyond me. I thought the Time Traveler would be expunged once the template was saved in the bot CAS. But apparently not.
Also, you need to be careful which bot head is used for the template bot, because sometimes the bot eye decal shows up, superimposed on the humanoid bot's face, if the wrong head is used. It can look bizarre, depending on where the decal lands.
On several trips through the portal my bot lost trait chips. Sometimes it retained the traits, so that was also strange. I do not know why the failure to keep traits was so inconsistent.
All in all, the method outlined was very glitchy for me. I can't say I trust it wouldn't corrupt my game. Too many odd things were happening.
Soooo close to working, but ... not. :(
Did you actually try traveling back to the present with a humanoid bot? Did it work for you?
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