8 years ago
Warrior Cats Challenge
Hey guys, I've noticed all the Warrior Cats challenges have been forgotten. One of those was mine, and so I was messing around in my Sims 3 game and came up with a new version with the help of other forms I have read. So some of these things might be copy pasted. All credit goes to the original authors.
EPs Required: Pets
Recommended EPs: Seasons, Supernatural, University
The Goal
Raise the most successful clan as you can for as many generations as you please.
Getting Started
1. Go into CAS and name the randomly-generated Sim (or rather, Two-leg for this challenge) whatever you like as well as give them whatever traits, but there is no need to alter their appearance. They will be the caretaker of the land the cats live on.
2. Create one-three cats. Their appearances, traits, and roles are up to you. Usually people would say you should use only natural colors, but you know what I say? Your game, your cats. You could even make Rainbowclan, or Neonclan, Pixelclan. It is all up to you, it's not my place to tell you how to make your cats.
3. After you have created your Two-leg and cats, buy them an empty home lot, preferably a small to medium lot. This is only a small part of your territory, and it will hold your Clan's camp and basic hunting territory. If you want to, you can create "wild" lots in Edit Map mode which are available for you to buy as private property and therefore make part of your territory. However, if you want your territory to solely be one lot, be my guest.
5. Now that you've got your empty lot, you'll first have to create an area for your two-leg. I used plant sims to minimize the necessities they needed for me to take care of. Your Sims main job is to keep the cats from getting taken away, but they may only interact with one cat. This cat can use the Sim to gather items usable to the clans. More on that below. If you have seen Serri's YouTube challenge this is where I am pulling this from.
7. Make your cats' territory and camp! Be creative, you can create anything you want for your cats to live in, as long as it's not too kittypet-ish. Make sure you have all the dens:
- Leader
- Warriors
- Apprentices
- Nursery
- Elders
- Medicine Cat
However, it is not a necessity to build them all at once. To see the progress of my clan I liked building them as needed. It shows the Clan growing.
If you want certain prey items to spawn, hold down Ctrl + Shift + C and type in 'testingcheatsenabled true', press enter, and then do the same with the word 'buydebug.' Go to buy mode, then click the Categories menu. There will be a category with the symbol '?' on it. The debug menu contains spawners and a variety of other items.
8. After that, make sure the following items are placed in your territory/camp:
- Pet house
- Also, yarn balls could be like little moss balls for the kits.)
- Scratching posts (This is optional, since the claw moodlet does nothing for your cat, but it could serve as a mood boost and prevent your cats from getting sick.)
Ranks
Leader - Is appointed when former leader dies
Deputy - Is appointed when either former deputy is dead or when a new leader is appointed
Warrior - Is made when an apprentice has trained for three moons. They must go on a hunting patrol and sit a vigil to receive their warrior name.
Apprentice - Is made when a kit ages up to an adult
Queen - She-cats that bear kits or nurse them
Kit - Is simply born
Medicine Cat - Is appointed when former medicine cat dies and apprentice takes place, communicates with Starclan and heals cats
Elder - Is made when a warrior gets too old to do any more work
8. Settings. Set your moon phase to 6 days and your season to 18 days per season. This allows for three moon cycles per season. I know in the books the kits are not apprenticed until 6 moons old. However it is a little different for Sims 3. Under age, set the span to long. Increase the kitten slider to 18 days before ageing. The adult and elder slider is up to you how long you want it set. These are my recommendations. Kitten 18, Adult Max, Elder No change.
Patrols:
-Hunting Patrols - At least 3 cats are required. In hunting patrols, roll a random number between 1 and 8 that is how many times the cats may try and hunt for prey to bring back to the clan. If a cat eats a prey item, they must hunt two more times before they are done for the day for every prey item the eat. Hunting Patrols start at 6 am for a morning and 6 pm for evening. Usually I only do a evening hunt if needed. Like when I have lots of hungry kittens.
-Border Patrols - At least 3 cats required. There must be at least one border patrol a day. Border patrols walk along the borders of their territory and mark their borders in whichever way you see fit. Encounters are decided via a random generator which I am working on creating.
Medicines:
[This is where University and the herbs play in effect but any plants or harvestable can be used.
Medicines ~
The Medicine cat must socialize with the cat in order to cure them. They can collect the herb/plant/whatever with the help of the Spirit Cat and the Two-leg.
Rules:
1. The only mods allowed are mods that increase the amount of Sims and Pets in your family, and the mod I linked down below.
2. Having your cats drink water is cheating since it fills up their hunger, so that's a big fat nnnnnnOPE! This goes for treats as well you must cancel the action when caught.
3. You cannot change the results once an event is rolled. What happens is what happens, even if you don't like it.
4. Pregnant queens are not very active. Their fresh kill must be delivered to them by warriors and they must stay in or near the nursery. Otherwise, you'll have them giving birth right in the fresh-kill pile or something...e-e
5. If any cat, including warriors and such, wanders out of camp unauthorized and is caught, they must be punished as you see fit. If they go unnoticed, however, they will get away with it unharmed.
6. Apprentices may not go out without being accompanied by a warrior.
7. Warriors may not be made deputy unless they have had at least one apprentice.
8. (Most important rule ever) Have fun! :3
Losing Conditions:
1. Your cats got taken away by the social workers.
2. All of your cats died.
3. Your Clan was disbanded.
Events:
These will be based off of rolling the numbers between 0-100. I am working on event generators you are free to use. However if anyone else has any that they think will be good you can message me or post a link. I will add it in.
New Spirit Cat
The spirit cat is a new role created for this challenge. Once they become BFF with the two leg, and they are the only cat that can interact with them, they can guide the two-leg over to a plant and sniff them. The two-leg then picks the plant and gives it to them. But their is a catch. Each two-leg has a requirement in order to do this. For example. Pine Tree, my Forest Spirit needs flowers. For every flower the cat finds they get so many items from the Spirit in return. a Common results in 1 item, Uncommon 2, Rare, 3 and Special 4. This is how your medicine cat can get some of the items they need to cure their clan. Other things like rodents, bugs ect can also be used as medicine and collected by the medicine cat itself.
Rules might change or be added as I go along.
generators I have so far.
Snake Bite -Used if a Cat misses an attempt to catch a snake.
to come
Illnesses and Disease
Wounds
Cat gets sick
Patrol
Fight
Kit Survival
StarClan Message
Weekly Challenge
Daily Challenge
Try For Kits
Gathering
Hunting Patrol Generator
Elder Generator
EPs Required: Pets
Recommended EPs: Seasons, Supernatural, University
The Goal
Raise the most successful clan as you can for as many generations as you please.
Getting Started
1. Go into CAS and name the randomly-generated Sim (or rather, Two-leg for this challenge) whatever you like as well as give them whatever traits, but there is no need to alter their appearance. They will be the caretaker of the land the cats live on.
2. Create one-three cats. Their appearances, traits, and roles are up to you. Usually people would say you should use only natural colors, but you know what I say? Your game, your cats. You could even make Rainbowclan, or Neonclan, Pixelclan. It is all up to you, it's not my place to tell you how to make your cats.
3. After you have created your Two-leg and cats, buy them an empty home lot, preferably a small to medium lot. This is only a small part of your territory, and it will hold your Clan's camp and basic hunting territory. If you want to, you can create "wild" lots in Edit Map mode which are available for you to buy as private property and therefore make part of your territory. However, if you want your territory to solely be one lot, be my guest.
5. Now that you've got your empty lot, you'll first have to create an area for your two-leg. I used plant sims to minimize the necessities they needed for me to take care of. Your Sims main job is to keep the cats from getting taken away, but they may only interact with one cat. This cat can use the Sim to gather items usable to the clans. More on that below. If you have seen Serri's YouTube challenge this is where I am pulling this from.
7. Make your cats' territory and camp! Be creative, you can create anything you want for your cats to live in, as long as it's not too kittypet-ish. Make sure you have all the dens:
- Leader
- Warriors
- Apprentices
- Nursery
- Elders
- Medicine Cat
However, it is not a necessity to build them all at once. To see the progress of my clan I liked building them as needed. It shows the Clan growing.
If you want certain prey items to spawn, hold down Ctrl + Shift + C and type in 'testingcheatsenabled true', press enter, and then do the same with the word 'buydebug.' Go to buy mode, then click the Categories menu. There will be a category with the symbol '?' on it. The debug menu contains spawners and a variety of other items.
8. After that, make sure the following items are placed in your territory/camp:
- Pet house
- Also, yarn balls could be like little moss balls for the kits.)
- Scratching posts (This is optional, since the claw moodlet does nothing for your cat, but it could serve as a mood boost and prevent your cats from getting sick.)
Ranks
Leader - Is appointed when former leader dies
Deputy - Is appointed when either former deputy is dead or when a new leader is appointed
Warrior - Is made when an apprentice has trained for three moons. They must go on a hunting patrol and sit a vigil to receive their warrior name.
Apprentice - Is made when a kit ages up to an adult
Queen - She-cats that bear kits or nurse them
Kit - Is simply born
Medicine Cat - Is appointed when former medicine cat dies and apprentice takes place, communicates with Starclan and heals cats
Elder - Is made when a warrior gets too old to do any more work
8. Settings. Set your moon phase to 6 days and your season to 18 days per season. This allows for three moon cycles per season. I know in the books the kits are not apprenticed until 6 moons old. However it is a little different for Sims 3. Under age, set the span to long. Increase the kitten slider to 18 days before ageing. The adult and elder slider is up to you how long you want it set. These are my recommendations. Kitten 18, Adult Max, Elder No change.
Patrols:
-Hunting Patrols - At least 3 cats are required. In hunting patrols, roll a random number between 1 and 8 that is how many times the cats may try and hunt for prey to bring back to the clan. If a cat eats a prey item, they must hunt two more times before they are done for the day for every prey item the eat. Hunting Patrols start at 6 am for a morning and 6 pm for evening. Usually I only do a evening hunt if needed. Like when I have lots of hungry kittens.
-Border Patrols - At least 3 cats required. There must be at least one border patrol a day. Border patrols walk along the borders of their territory and mark their borders in whichever way you see fit. Encounters are decided via a random generator which I am working on creating.
Medicines:
[This is where University and the herbs play in effect but any plants or harvestable can be used.
Medicines ~
The Medicine cat must socialize with the cat in order to cure them. They can collect the herb/plant/whatever with the help of the Spirit Cat and the Two-leg.
Rules:
1. The only mods allowed are mods that increase the amount of Sims and Pets in your family, and the mod I linked down below.
2. Having your cats drink water is cheating since it fills up their hunger, so that's a big fat nnnnnnOPE! This goes for treats as well you must cancel the action when caught.
3. You cannot change the results once an event is rolled. What happens is what happens, even if you don't like it.
4. Pregnant queens are not very active. Their fresh kill must be delivered to them by warriors and they must stay in or near the nursery. Otherwise, you'll have them giving birth right in the fresh-kill pile or something...e-e
5. If any cat, including warriors and such, wanders out of camp unauthorized and is caught, they must be punished as you see fit. If they go unnoticed, however, they will get away with it unharmed.
6. Apprentices may not go out without being accompanied by a warrior.
7. Warriors may not be made deputy unless they have had at least one apprentice.
8. (Most important rule ever) Have fun! :3
Losing Conditions:
1. Your cats got taken away by the social workers.
2. All of your cats died.
3. Your Clan was disbanded.
Events:
These will be based off of rolling the numbers between 0-100. I am working on event generators you are free to use. However if anyone else has any that they think will be good you can message me or post a link. I will add it in.
New Spirit Cat
The spirit cat is a new role created for this challenge. Once they become BFF with the two leg, and they are the only cat that can interact with them, they can guide the two-leg over to a plant and sniff them. The two-leg then picks the plant and gives it to them. But their is a catch. Each two-leg has a requirement in order to do this. For example. Pine Tree, my Forest Spirit needs flowers. For every flower the cat finds they get so many items from the Spirit in return. a Common results in 1 item, Uncommon 2, Rare, 3 and Special 4. This is how your medicine cat can get some of the items they need to cure their clan. Other things like rodents, bugs ect can also be used as medicine and collected by the medicine cat itself.
Rules might change or be added as I go along.
generators I have so far.
Snake Bite -Used if a Cat misses an attempt to catch a snake.
to come
Illnesses and Disease
Wounds
Cat gets sick
Patrol
Fight
Kit Survival
StarClan Message
Weekly Challenge
Daily Challenge
Try For Kits
Gathering
Hunting Patrol Generator
Elder Generator