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13 years ago
TanyaRubirose wrote:Allspice1232 wrote:TanyaRubirose wrote:
I also notice you haven't named a single computer game that takes advantage of 64-bit systems, and yet are demanding that EA rework the source code of Sims 3 (which would take a minimum of five to ten years) to be 64-bit, while ignoring all of the reasons why that would be a very bad idea (chief among them being a memory leak that rivals the hole in the side of the Titanic). Or the fact it might not actually be possible to convert this to 64 bit.
Crysis, Indigo Prophesy, WoW and Half Life 2 are the only major ones I can think of off hand and I'm pretty sure Crysis was the only one that was a native 64-bit game rather than being patched later.
I didn't say there weren't any; I was giving her a chance to name them so we could discuss the various problems of porting games between 32-bit and 64-bit. Plus, I wanted to give someone a chance to score a point against me; I don't mind it when I'm proven wrong, after all :P
Crysis had 32-bit and 64-bit versions (the first is the standard version that shipped with Steam). Some people have noted the 32-bit version crashes on 64-bit platforms, which reinforces what I said about potential compatibility issues between 32-bit applications and 64-bit OS's.
Half-Life 2 actually had its 64-bit mode removed back in 2009 (not certain if they ever added it back; it was still missing in 2010) due to bugs.
WoW is an MMO, and has actually had its complete source code rebuilt at least three times that I know of.
Indigo Prophesy I admittedly know nothing about, but everything I found about running it on a 64-bit system brought up having to use emulators, in some cases having to play tricks with OS-installs, and a few other oddities that pretty much made me not want to touch the game with a ten-foot pole. I'm seriously hoping that info is all wrong.
I was actually agreeing with you. I probably should have specified. There aren't many games that are built with 64-bit OSes in mind, those were the only big name games I could think of that I know had 64-bit versions. I think I remember hearing Bioshock 2 had one, but I don't remember.
It's a shame because TS3 would really benefit from being able to use more than 4GB of RAM but the game works well enough for me that it doesn't bother me. I rarely have it crash.
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