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karritz
10 months agoSeasoned Rookie
@texansky thank you.
I have a secret - it's a spreadsheet. It has a single sheet set up like a database table. I use filters to filter by whatever I'm interested in finding out about or adding new information to. My columns in the database tell me everything I need to know and I add a new column if I need to.
There are currently 4 worlds in the Perfect Genetics Challenge game. I think there are 13+ worlds in my Big Game but I haven't looked at it for a while now. That's the game that has two series of videos running in it. They are Oscar's ongoing stories and the McFluff story.
I love it when I add a new world as the game runs so smoothly. But when I sent my sims to Vice City this time I was shocked at how badly it lagged. I was having to sit for minutes between each mouse click. I couldn't understand why as I had only about 6 sims in the world and it had previously run very smoothly with no lag.
Then I checked the town stats and discovered the game had been freezing while it added hundreds of extra sims, horses, cats and dogs. I usually try to avoid total annihilation of sims in my games. But this was extraordinary. So I carefully selected each sim from the list to be totally removed from the game. All the time hoping I wouldn't get rid of one of my 6 sims. The game ran perfectly after I did that. And I confirmed all of my sims who belonged in the world were still there.
Then it froze again as it replaced all of the sims and animals I'd just annihilated. So I had a look around story progression. I did remember from years ago that there were some settings you could tweak to stop it adding extra sims. I couldn't remember what they were but I found a place where I could limit the number of sims in the world. So I limited the number of each animal to 5 and limited sims to 25. I'm going to have to keep an eye on that just in case the game decides to start deleting my sims to make room for the extra townies and service sims it wants to add.
One of my sims had previously moved out of the house I made for her. She left all of her stuff behind in the various storage objects. I wanted to reunite her with her elixirs and harvestables etc. So I decided to add a sim from my library to carry the items to her. Now I obviously didn't think this through very well. I came across Win Holden.
https://i.postimg.cc/rw2gDGC0/Win007.jpg
Win is an imaginary friend made real from that game. In that game I was being every officious in my insisting on the sims reading every recipe book in my game before they could move on. Win is a very highly skilled sim and I had that version of her in my library. So I thought I'd place her into Barbara's house and Win could pick up and deliver all of Barbara's belongings to her in her new apartment in the middle of town. That's when I realised Win wasn't just very skilled. She had an inventory full of her own stuff. So I had a dilemma. Then I decided Barbara had abandoned her thins so Win could have them. So, we now have two extra sims in Vice City.
The original sim I added when I set up the world and added it to my game is Caroline Price.
https://i.postimg.cc/XvpChX5N/Caroline-Price001.jpg
I don't remember if I placed a fresh version of Caroline to the world, or if she has some skills. I suspect she probably is a fresh sim as I made her years ago when I was first adding CC skins and hair to my game and made a bunch of new sims that I never used. I've been gradually adding them to games over the years to make use of them and most have made an appearance somewhere by now, but I haven't really played them enough for them to get lots of skills and collections of items.
Anyway, in the next episode you will see a little of Win but I didn't come across Caroline, nor did I look for her. Win is living across the street from Caroline. My main concern was how I'm going to handle the population issues I'm having in that world at the moment.
In the next episode Don takes Max, Paul, Patricia and Petunia to live in Vice City and I added Win to Barbara's house that she abandoned. I did check on Barbara and hovered briefly over the houses of the other sims living in Vice City and they all still appeared to be there. But I didn't stay any longer than I had to as I didn't want the game to find a way to dump hundreds of horses and sims in to it and possibly move some of my own sims out. At least I often Save As so I keep old copies of my saves so I can go back to them if I need to grab a sim the game has removed.
I've started working on the next episode but it'll probably be a week or more away yet.
Happy Simming
I have a secret - it's a spreadsheet. It has a single sheet set up like a database table. I use filters to filter by whatever I'm interested in finding out about or adding new information to. My columns in the database tell me everything I need to know and I add a new column if I need to.
There are currently 4 worlds in the Perfect Genetics Challenge game. I think there are 13+ worlds in my Big Game but I haven't looked at it for a while now. That's the game that has two series of videos running in it. They are Oscar's ongoing stories and the McFluff story.
I love it when I add a new world as the game runs so smoothly. But when I sent my sims to Vice City this time I was shocked at how badly it lagged. I was having to sit for minutes between each mouse click. I couldn't understand why as I had only about 6 sims in the world and it had previously run very smoothly with no lag.
Then I checked the town stats and discovered the game had been freezing while it added hundreds of extra sims, horses, cats and dogs. I usually try to avoid total annihilation of sims in my games. But this was extraordinary. So I carefully selected each sim from the list to be totally removed from the game. All the time hoping I wouldn't get rid of one of my 6 sims. The game ran perfectly after I did that. And I confirmed all of my sims who belonged in the world were still there.
Then it froze again as it replaced all of the sims and animals I'd just annihilated. So I had a look around story progression. I did remember from years ago that there were some settings you could tweak to stop it adding extra sims. I couldn't remember what they were but I found a place where I could limit the number of sims in the world. So I limited the number of each animal to 5 and limited sims to 25. I'm going to have to keep an eye on that just in case the game decides to start deleting my sims to make room for the extra townies and service sims it wants to add.
One of my sims had previously moved out of the house I made for her. She left all of her stuff behind in the various storage objects. I wanted to reunite her with her elixirs and harvestables etc. So I decided to add a sim from my library to carry the items to her. Now I obviously didn't think this through very well. I came across Win Holden.
https://i.postimg.cc/rw2gDGC0/Win007.jpg
Win is an imaginary friend made real from that game. In that game I was being every officious in my insisting on the sims reading every recipe book in my game before they could move on. Win is a very highly skilled sim and I had that version of her in my library. So I thought I'd place her into Barbara's house and Win could pick up and deliver all of Barbara's belongings to her in her new apartment in the middle of town. That's when I realised Win wasn't just very skilled. She had an inventory full of her own stuff. So I had a dilemma. Then I decided Barbara had abandoned her thins so Win could have them. So, we now have two extra sims in Vice City.
The original sim I added when I set up the world and added it to my game is Caroline Price.
https://i.postimg.cc/XvpChX5N/Caroline-Price001.jpg
I don't remember if I placed a fresh version of Caroline to the world, or if she has some skills. I suspect she probably is a fresh sim as I made her years ago when I was first adding CC skins and hair to my game and made a bunch of new sims that I never used. I've been gradually adding them to games over the years to make use of them and most have made an appearance somewhere by now, but I haven't really played them enough for them to get lots of skills and collections of items.
Anyway, in the next episode you will see a little of Win but I didn't come across Caroline, nor did I look for her. Win is living across the street from Caroline. My main concern was how I'm going to handle the population issues I'm having in that world at the moment.
In the next episode Don takes Max, Paul, Patricia and Petunia to live in Vice City and I added Win to Barbara's house that she abandoned. I did check on Barbara and hovered briefly over the houses of the other sims living in Vice City and they all still appeared to be there. But I didn't stay any longer than I had to as I didn't want the game to find a way to dump hundreds of horses and sims in to it and possibly move some of my own sims out. At least I often Save As so I keep old copies of my saves so I can go back to them if I need to grab a sim the game has removed.
I've started working on the next episode but it'll probably be a week or more away yet.
Happy Simming
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