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aodoherty's avatar
aodoherty
Seasoned Ace
8 years ago

What's this error file?

xcpt DESKTOP-BFV2SAH 18-05-22 13.57.42.mdmp
xcpt DESKTOP-BFV2SAH 18-05-22 13.57.42

Whenever the game stops working, I get these error files. I don't know what is meaning of these files.
Is there anyone knows about this? Thanks.

28 Replies

  • Everything. The entire run of Sims 3 and a lot of Store content. I have the same graphics card you had, but have quad processors as I knew I wanted to run Sims. I have 32GB of RAM. I run NRAAS mods (Master Controller, Overwatch, Story Progression and Traveler). For my worlds, I run Ella Charmed's fixed worlds which is almost all of them except for a couple of the Store Worlds, but they're small and hardly give me problems. Yes, I even have Katy Perry's stuff. No problem with Pets or Seasons. I read up on installing and playing Sims 3 before I bought it as I came in late. It used to give me Force Quit fits, but hardly does now.
  • @Jeansoo Yes, I have the jagged shadow edges; I thought you were saying that the shadow rendering wasn't working properly or something. Other boundaries, like the beach in SV, are also less than smooth, but that seems true for a lot of people. I've always thought that it was unavoidable to some extent in TS3, but others may disagree or find ways around it.

    I should note that my monitor's native resolution is 2880 x 1800, and I play in 1280 x 800 because I prefer the way it looks. I'm guessing your in-game resolution is also scaled to your monitor as well? Most of my other options are set the same as yours, except my reflections are "mirrors only" and high detail lots is 2 instead of 8.

    I don't get the white objects much though (at least on this computer), and I think that's because of the difference in high detail lots. I've found that it doesn't really affect my play, especially if I only have one or two sims, and of course there are many fewer objects for the game to render at any one time. On my old computer, some objects would show up white or as stencils for a few seconds, especially the first time the camera was on that lot in that particular play session, so I always figured that it was the result of underpowered hardware.

    If you want to see a few examples, I've posted some pics recently from the PC side. In the first link, the fourth pic in particular shows the jagged shadows very well, but like I said, I've always thought that's just how the game looked. The second link is mostly scenery.

    https://forums.thesims.com/en_US/discussion/comment/16476522/#Comment_16476522
    https://forums.thesims.com/en_US/discussion/comment/16482964/#Comment_16482964

    For comparison's sake, this is from the same computer but before I Bootcamped. Check out the water line in particular.
    https://forums.thesims.com/en_US/discussion/comment/16417004/#Comment_16417004
  • "puzzlezaddict;c-16491122" wrote:
    @Jeansoo Yes, I have the jagged shadow edges; I thought you were saying that the shadow rendering wasn't working properly or something. Other boundaries, like the beach in SV, are also less than smooth, but that seems true for a lot of people. I've always thought that it was unavoidable to some extent in TS3, but others may disagree or find ways around it.

    I should note that my monitor's native resolution is 2880 x 1800, and I play in 1280 x 800 because I prefer the way it looks. I'm guessing your in-game resolution is also scaled to your monitor as well? Most of my other options are set the same as yours, except my reflections are "mirrors only" and high detail lots is 2 instead of 8.

    I don't get the white objects much though (at least on this computer), and I think that's because of the difference in high detail lots. I've found that it doesn't really affect my play, especially if I only have one or two sims, and of course there are many fewer objects for the game to render at any one time. On my old computer, some objects would show up white or as stencils for a few seconds, especially the first time the camera was on that lot in that particular play session, so I always figured that it was the result of underpowered hardware.

    If you want to see a few examples, I've posted some pics recently from the PC side. In the first link, the fourth pic in particular shows the jagged shadows very well, but like I said, I've always thought that's just how the game looked. The second link is mostly scenery.

    https://forums.thesims.com/en_US/discussion/comment/16476522/#Comment_16476522
    https://forums.thesims.com/en_US/discussion/comment/16482964/#Comment_16482964

    For comparison's sake, this is from the same computer but before I Bootcamped. Check out the water line in particular.
    https://forums.thesims.com/en_US/discussion/comment/16417004/#Comment_16417004



    Thank you very much for good example shots.:) I'm not an English native, so I didn't know how to express my issue in English.
    I'm not sure it will be a good comparison with my sea screenshot in Isla Paradiso. I'm currently playing here.
    For me, I get white objects issue on other lot,30x30 size even though I play only single sim on my current quad core 16 GBs Rams computer.




    https://3.bp.blogspot.com/-aoX_cI71_LQ/WwhU-83GQeI/AAAAAAAAA1Q/UhhKMR0zBKorl_eqls7fsa2ly-QH8EJLwCLcBGAs/s1600/3.png
    This is the one from GTX680MX graphics card. No shadow glitch.


    https://3.bp.blogspot.com/-LIuGPpiXzK0/WwhU-qnxc7I/AAAAAAAAA1M/8LgHux7bAcoQvdEzttVAGV8aD6ZPjQb4QCLcBGAs/s1600/2.png
    https://1.bp.blogspot.com/-a_Fi3pBlcus/WwhU-gk6CeI/AAAAAAAAA1I/gVqLxbWam3QKNTP4FsKuGwqYXnHiiqbRgCLcBGAs/s1600/1.png
    These 2 sea screenshots are from Radeon Pro 560 in Isla Paradiso.
    I love this graphics except for the shadow glitches under the sunshine.

    https://2.bp.blogspot.com/-Vs3E6WI0sg4/WwhW8cAaxjI/AAAAAAAAA1k/_PsDnb0zYF878v5iuKDd79vEUH1SSzJ7QCLcBGAs/s1600/24.png
    This is annoying me. If you open this image on the new tab or new window, then you will see the broken shadow edge more clearly.

    My highest resolution is 4096x2304. This resolution is really hard to read the UI and the stories. So I set it to 2560x1440 on desktop, and I set to 1920x1200 in the sims 3. Also, I'm playing the game on windowed mode. But still have the white objects for a few seconds in SV. I haven't tried in small worlds with this graphics card yet.

    I installed only base game on mac side, tried to run the game on the highest resolution and the loading time took over 10 mins to get into SV. Serious 2-3 secs lagging was great on Mac side. I installed the windows 10 on bootcamp, then I ran only base game and lagging has gone completely. But the UI was incredibly tiny on screen, unable to read my sim's lifetime wish in game. So I had to put the resolution down. There was no white object issue on base game but it started to happen after installing all expansion pack but pets. So I got Riva tuner and now I have a few white objects in game. The white object issue was serious before setting Riva Tuner.
  • "Tremayne4260;c-16490503" wrote:
    Everything. The entire run of Sims 3 and a lot of Store content. I have the same graphics card you had, but have quad processors as I knew I wanted to run Sims. I have 32GB of RAM. I run NRAAS mods (Master Controller, Overwatch, Story Progression and Traveler). For my worlds, I run Ella Charmed's fixed worlds which is almost all of them except for a couple of the Store Worlds, but they're small and hardly give me problems. Yes, I even have Katy Perry's stuff. No problem with Pets or Seasons. I read up on installing and playing Sims 3 before I bought it as I came in late. It used to give me Force Quit fits, but hardly does now.


    Oh I'm jealous now. LOL I had 32GB rams before but it gave me force quit surprise..with 100 percent vanilla mode. Maybe I tested it in SV. But I love large worlds with premade sims populated. It's not FAIR. :smiley: It's kind of mac discrimination for no reason. :(

  • @Jeansoo Don't worry about the language; we native speakers misinterpret each other's comments all the time.

    After paying close attention the past couple of days, I can say that I still get some white objects for a second or two, but only when I've looked at a lot for the first time since the last time I cleared my caches. I guess the caches store some helpful data about lots, too. But again, I'd try lowering your number of high-detail lots to see if that helps at all.

    One thing I was thinking about is that you said your highest resolution is 4096 x 2304. If that's your monitor's native resolution, that's a 16:9 ratio. (2560 x 1440 is as well.) But you have your in-game resolution set to 1920 x 1200, which is a 16:10 ratio. Your computer might render the game's graphics better if you use one of the in-game options that's also 16:9. If you google your mac's native resolution, you should also get a list of lower resolutions that are supported by your monitor.
  • @puzzlezaddict Thank you so much. :D Not sure I will have 1920x1080 in my game, it could be 16:9? But I will try your advice.:)
  • Is there anyone use Radeon R9 390 or Radeon RX 480? This is another simmer's question but I haven't experienced these ones. Would they be good with the sims 3?
  • Remember it takes a while for any computer to render the details. I get white/gray objects sometimes when I switch from say following my Sim to work or a community lot and then switch back "home". The computer has to "re-render" the objects again as the camera was on other details. It doesn't bother me. I play with my graphics on either medium or in some cases high. I'll have to check it out next time I start up the game.

    ***Edit***

    I play with most settings on High, High Detail Lots 3, and in 1600 x 900 resolution so I can read the control panel. :)

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