Forum Discussion
TurtleShroom
3 years agoNew Spectator
Favorites:
1. Open worlds. Nothing before or after "Sims III" will ever be as good because of this. "Sims IV" worlds are small, and "Sims II" is even worse. The moment I played "Sims III" was the moment I realized that I hated "Sims II". "Sims IV" does the same thing but without adding new empty lots, plus pandering.
2. The ability to create Worlds and add new Lots.
3. I never realized how much I missed the Create-a-Style until I tried "Sims IV".
4. The game comes from a time when EA didn't pander.
5. Every Sim could romance and be romanced by every other Sim. No fixed designations.
6. EVERY Expansion Pack was well-integrated to some degree with every other pack. You could segue between content and actually see one Pack's Skill have a purpose in another Pack.
7. The Store's Canning, especially with Mods that expand its power. I have never used an item in S3 more than that, no matter what I am playing.
8. The Store Deep Fryer. Don't ask why, I just love it so much.
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Despisal:
1. Loading times. If you have a lot of Mods and a traditional platter-based hard disk drive, you can be looking at fifteen or thirty minute wait times when you load a well-worn saved game.
2. The game is thirty-two bits, meaning anything that is exceeding the hard-coded limit of four gigabytes will crash the game completely. I've never gotten to do a Legacy/Dynasty Challenge because the game fails at or after the third generation. I have three gigabytes of Mods. No one plays games on a Macintosh, but they got a sixty-four but update that EA didn't simply use to make it work on Windows.
3. EA never fixed most of the game's problems, even old ones. Mods fixed most of it, but there's a lot you can't do because of the proprietary code.
4. There is no "Sims III Complete Collection". I lucked out because I got almost all of my Expansion Packs as a gift from someone else, but those who want to get into the game now have to pay the original retail price for what is essentially a broken, thirty-two bit video game.
5. Creating things like new Skills and Lot Types were impossible back then.
6. The musical instruments do not include an organ like S4 does; the organ is my favorite instrument.
1. Open worlds. Nothing before or after "Sims III" will ever be as good because of this. "Sims IV" worlds are small, and "Sims II" is even worse. The moment I played "Sims III" was the moment I realized that I hated "Sims II". "Sims IV" does the same thing but without adding new empty lots, plus pandering.
2. The ability to create Worlds and add new Lots.
3. I never realized how much I missed the Create-a-Style until I tried "Sims IV".
4. The game comes from a time when EA didn't pander.
5. Every Sim could romance and be romanced by every other Sim. No fixed designations.
6. EVERY Expansion Pack was well-integrated to some degree with every other pack. You could segue between content and actually see one Pack's Skill have a purpose in another Pack.
7. The Store's Canning, especially with Mods that expand its power. I have never used an item in S3 more than that, no matter what I am playing.
8. The Store Deep Fryer. Don't ask why, I just love it so much.
----------------------------------------------------------------------------------------------
Despisal:
1. Loading times. If you have a lot of Mods and a traditional platter-based hard disk drive, you can be looking at fifteen or thirty minute wait times when you load a well-worn saved game.
2. The game is thirty-two bits, meaning anything that is exceeding the hard-coded limit of four gigabytes will crash the game completely. I've never gotten to do a Legacy/Dynasty Challenge because the game fails at or after the third generation. I have three gigabytes of Mods. No one plays games on a Macintosh, but they got a sixty-four but update that EA didn't simply use to make it work on Windows.
3. EA never fixed most of the game's problems, even old ones. Mods fixed most of it, but there's a lot you can't do because of the proprietary code.
4. There is no "Sims III Complete Collection". I lucked out because I got almost all of my Expansion Packs as a gift from someone else, but those who want to get into the game now have to pay the original retail price for what is essentially a broken, thirty-two bit video game.
5. Creating things like new Skills and Lot Types were impossible back then.
6. The musical instruments do not include an organ like S4 does; the organ is my favorite instrument.
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