Forum Discussion
mw1525
6 years agoSeasoned Ace
They way I see it, the store is overpriced (on most items) and EA is currently being greedy.
I say this because prices in the store didn't rise until after (2014) when the game had officially ended. Most of those items have been sitting there for years, untouched in either content or design. What has changed from then to now which would justify a hairstyle being sold for 100 simpoints in 2009-14 to now being sold for 129 simpoints? Nothing. On the sale side of things, how many previously 100 simpoint items which are currently reduced to 99 simpoints do you have to buy before an actual savings is seen?
Remember TS3 is an eleven year old PC game! Time is not on its side. Other iterations of it have already been phased out of existence.
Most likely the change in pricing has to do with the increase of 'new' or returning players to the game, which on the business side of things is 'more profitable' for them to sell popular (or desired) items at a higher price. After all, there is, still money to be made from the sale of merch, actually value for money be darned.
The bad part about this obvious last ditch cash grab is that technology is changing and pretty soon (if going by Microsoft's and Apple's changes to their current OS(es), having a PC which will be able to run the game may be a thing of the past in the not-too-distant future.
Now, unless EA/Maxis has plans to bring this game into a 64bit platform, and is using the increased cost of items to financially helps offset other costs, there is no justification for the system of pricing in the store other than 'last-call' greed. -Just my thoughts.
I say this because prices in the store didn't rise until after (2014) when the game had officially ended. Most of those items have been sitting there for years, untouched in either content or design. What has changed from then to now which would justify a hairstyle being sold for 100 simpoints in 2009-14 to now being sold for 129 simpoints? Nothing. On the sale side of things, how many previously 100 simpoint items which are currently reduced to 99 simpoints do you have to buy before an actual savings is seen?
Remember TS3 is an eleven year old PC game! Time is not on its side. Other iterations of it have already been phased out of existence.
Most likely the change in pricing has to do with the increase of 'new' or returning players to the game, which on the business side of things is 'more profitable' for them to sell popular (or desired) items at a higher price. After all, there is, still money to be made from the sale of merch, actually value for money be darned.
The bad part about this obvious last ditch cash grab is that technology is changing and pretty soon (if going by Microsoft's and Apple's changes to their current OS(es), having a PC which will be able to run the game may be a thing of the past in the not-too-distant future.
Now, unless EA/Maxis has plans to bring this game into a 64bit platform, and is using the increased cost of items to financially helps offset other costs, there is no justification for the system of pricing in the store other than 'last-call' greed. -Just my thoughts.
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