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5 years ago
The game runs from RAM mostly, which is why it takes so long (all things being relative) to load up and do saves. Things like CC catalogs and other thumbnails run from hard drive access. Textures might be a different story, when it comes to leaving a scene and returning to it and in that case it's going to depend on your hardware set, how strong your graphics card is in particular, and how much texture memory is being assigned to it. Let's deal with that one separately if we could since it's likely a different issue.
Some things you can do to improve CAS, Build/Buy, Pattern catalogs and other thumbnails:
-- Have the game installed and the user game folder (in Documents) run from an SSD rather than a standard HDD; of course this is easier said than done if you don't actually have an SSD
-- Don't overload your game with more content than it and your hardware can handle
-- For heavens' sake, don't download sims from the Exchange unless you know the designer well enough to know they aren't going to include bad content and nonsense that you don't want clogging up your game, or have the patience (and it does admittedly take some) to use tools to dissect what is being offered so as to remove the unwanted content from the downloads or avoid putting them in your game entirely if you don't like what you find inside. Anyway, there are other sources of CC and sims that are arguably "safer" than the Exchange, there is no attempt at quality control there at all.
You can't just delete content that stays attached to a sim or lot that is staying in your game or in the Edit Town bins because it will just keep coming back.
-- If not averse to using mods, NRaas MasterController has an option to display CAS parts (clothes, hair, accessories) in Compact View that collapses the three pre-made styles onto one square each and tends to speed up catalog load times remarkably.
Now, on the texture loads we would need to know what you have for a graphics card and what kind of texture memory you are seeing in the DeviceConfig.log in the TS3 user game folder in Documents somewhere near the Found/Matched section but before the long lists of game options. Perhaps you could copy/paste the first 40 lines or so of the log for us, but without the lists of game options I mean the just the parts near the beginning so we can see to an extent what you are working with and how the game is trying to use it.
Some things you can do to improve CAS, Build/Buy, Pattern catalogs and other thumbnails:
-- Have the game installed and the user game folder (in Documents) run from an SSD rather than a standard HDD; of course this is easier said than done if you don't actually have an SSD
-- Don't overload your game with more content than it and your hardware can handle
-- For heavens' sake, don't download sims from the Exchange unless you know the designer well enough to know they aren't going to include bad content and nonsense that you don't want clogging up your game, or have the patience (and it does admittedly take some) to use tools to dissect what is being offered so as to remove the unwanted content from the downloads or avoid putting them in your game entirely if you don't like what you find inside. Anyway, there are other sources of CC and sims that are arguably "safer" than the Exchange, there is no attempt at quality control there at all.
You can't just delete content that stays attached to a sim or lot that is staying in your game or in the Edit Town bins because it will just keep coming back.
-- If not averse to using mods, NRaas MasterController has an option to display CAS parts (clothes, hair, accessories) in Compact View that collapses the three pre-made styles onto one square each and tends to speed up catalog load times remarkably.
Now, on the texture loads we would need to know what you have for a graphics card and what kind of texture memory you are seeing in the DeviceConfig.log in the TS3 user game folder in Documents somewhere near the Found/Matched section but before the long lists of game options. Perhaps you could copy/paste the first 40 lines or so of the log for us, but without the lists of game options I mean the just the parts near the beginning so we can see to an extent what you are working with and how the game is trying to use it.
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