Forum Discussion
12 years ago
Hahaha, there's actually an Ogopogo spray tunnel in the Riverside water park. I made a lols-worthy Sims version of it with the Ogopogo playground piece and a sprinkler :P
Actually, why do we even have that thing? I mean really, Ogopogo is Okanagan Lake. *Scratch head*
On Van being too big, yea it is. And EA didn't really give us much in the way of decorative buildings to use in CAW. However, I find the best way to fill up an area and make it look nice and built up without being too clogged is to hop on google maps, look at some really interesting, well-known, or distinct buildings in a city and focus on those. The great thing about Van, if you ever decide to go and tweak it some more (You totally should ;)) is that you can chuck Stankley Park and the UBC Endowment Lands in as just greenspace with a LOT of trees. No need to place actual lots anywhere on them. Maybe for Stanley Park, but that'd be enough. On top of that, multiple empty buildings placed on large lots work great as map filler without taking up much memory. They're just time consuming to build.
I would like to add distant terrain. Problem is, I haven't bought Appaloosa plains, and that's probably the closest thing to what would fit the environment. Egypt's distant terrain is all sand dunes, and the other terrains are too green and temperate to fit with the map's arid grasslands. Starlight Shores would probably fit well enough, as the environment here is pretty similar to the terrain around Los Angeles, but it lacks rivers. So distant terrain is sort of a "We'll see what works with the end result" thing.
EDIT: Latest work on the downtown core
Actually, why do we even have that thing? I mean really, Ogopogo is Okanagan Lake. *Scratch head*
On Van being too big, yea it is. And EA didn't really give us much in the way of decorative buildings to use in CAW. However, I find the best way to fill up an area and make it look nice and built up without being too clogged is to hop on google maps, look at some really interesting, well-known, or distinct buildings in a city and focus on those. The great thing about Van, if you ever decide to go and tweak it some more (You totally should ;)) is that you can chuck Stankley Park and the UBC Endowment Lands in as just greenspace with a LOT of trees. No need to place actual lots anywhere on them. Maybe for Stanley Park, but that'd be enough. On top of that, multiple empty buildings placed on large lots work great as map filler without taking up much memory. They're just time consuming to build.
I would like to add distant terrain. Problem is, I haven't bought Appaloosa plains, and that's probably the closest thing to what would fit the environment. Egypt's distant terrain is all sand dunes, and the other terrains are too green and temperate to fit with the map's arid grasslands. Starlight Shores would probably fit well enough, as the environment here is pretty similar to the terrain around Los Angeles, but it lacks rivers. So distant terrain is sort of a "We'll see what works with the end result" thing.
EDIT: Latest work on the downtown core
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