"igazor;c-16904467" wrote:
@Karritz - And even that wouldn't be an issue if TS3 did a better job of "putting back" RAM it has used for various things like the interactive startup game once finished. But unfortunately it doesn't do that reliably, only sometimes. While 200-300 MB (players' experiences will vary) isn't really much, it's not helping if that amount remains tied up for no reason throughout the rest of the game session and yes, puts us that much closer to RAM overload and Error12s -- if the game sessions was ever going to approach the RAM usage danger zone in the first place.
If a long-running game session was never going to go over let's say 2.2 GB of usage for example, then 2.4 GB isn't going to matter but not all of our sessions always go quite that way.
Most of my games are so complicated that I'm always watching for it to hit 3200 MB and once it goes over that I know Error 12 is going to happen. It isn't every game because I manage it by reducing graphics settings rather than simplifying my games.