Writin_Reg wrote:
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So I had no qualms about then downloading the next test world and all the rest of the night I played in that town - mostly checking out every single building and what not - but I was in the town for a good Sims 2 weeks and then I started getting an issue with the Vampire lounge which is made off of the EA Vampire lounge - just done inside better. I did fine a stuck couple of sims in one Bar with the elevator stuck and another two sims stuck in the walls on either side of the front door. Keep in mind this is an ea building from BP. But what I managed to do was get every ones name and reset each one and sent them home. But that was my down fall - from that point on I had all sort of lags and up to 1-4 minute freezes. I even removed that lounge entirely - clean my caches, but it kept happening getting longer freezes and happening more often the long I played over another sims 6 weeks and I never again found an actual stuck sim or pet or anything any where. I finally had two really long freezes of 5 minutes each. Then about an hour after those two freeze the game froze and required task manager to get out of it. That one I waited nearly 15 minutes, but it did not come out. (...)
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This very much reminds me of the problems I used to have with my games when I used the Stuck Check routine as it was offered by twallan's Overwatch. If the Stuck Check that comes with the patch works similar to twallan's mod, the game now resets every Sim that it finds and deems stuck. In my games this more than often catapulted that Sim into foundations, the ground or, especially, into the hidden and blackened out areas of apartment buildings or any other house that uses the Hidden Room marker. Of course then they were terminally stuck, causing more and more hiccups as both the mod tried to reset that Sim repeatedly and the Sim itself tried to route out of its trap.
In addition my experience was that Stuck Check was not very good in distinguishing between Sims that were actually stuck and those that were simply not moving while in low detail mode. And these were mostly the bar and register staff in my town. When the mod reset these the problems increased even further.
As soon as I disabled the Stuck Check in Overwatch again all these problem vanished but the affected saves were lost.
My suggestion for testing whether it is indeed the patch's Stuck Check routine that is causing it is to use a mod that allows tracking of Sims while in Map View. This at least is what I did when I occasionally tested worlds myself, only to find that the worlds themselves were fine routing-wise while the mod that was supposed to fix routing problems by resetting stuck Sims was in fact the real culprit.