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I wasn't sure whether this falls under 'Feedback' or 'Really Is a Bug', so I thought I would err on the side of caution and start here. 🤔
I've been playing through the StrangerVille Mystery, which (of course) requires multiple visits to the StrangerVille Information Center [library] since that lot is set to have both StrangerVille Scientists and Conspiracy Theorists. I'm noticing that each of my visits to this lot triggers the game to spawn an entirely new set of NPC townies in these roles; I almost never see the ones my sims have previously met there and gotten to know. This is making it difficult to build up friendships/rapport with any of them, unless I specifically invite them over either to this lot or another lot. I've also been there so often that my Other Households tab is starting to get overwhelmed with all of these new NPCs...
I'm not using any mods/cc. However, I have been going in to Household Management periodically to edit any/all of the game-spawned NPCs' non-career clothing choices and to add notes about who they are/assigned roles. I wouldn't think this would affect this set of NPCs, but perhaps it does?
It is possible that editing Sims can affect them in their roles. They should keep their tags that identifies them in their roles but maybe it triggers the creation of new ones.
Could you try what happens if you don't edit them ?
- 7 years ago
Hi @crinrict
That's possible, which is why I mentioned it. Editing the librarians seems to have had no effect, at least - the same ones have been showing up for their job as expected.
I'll start a couple of new games to experiment, and will report back with my results. Thanks!
- 7 years ago
Hi @crinrict
I've run some tests, and the short answer is that it does appear that editing the StrangerVille Scientist and Conspiracy Theorist NPCs is interfering to some degree with whatever it is in the code that calls them to the StrangerVille Information Center lot.
Findings:
Experiment #1: Started totally vanilla game, added/changed/removed absolutely nothing, used previously unplayed Maxis-created Sim (Bjorn Tu'Rock). Started StrangerVille Mystery. New Scientist and Conspiracy Theorist NPCs spawned on in-game days 1 and 2. By day 3, all of the same NPCs from the previous days were appearing and continued to do through day 6. However, beginning on day 5, a small number of each type were no longer wearing their career outfits while there. (Also, on day 6, one military NPC dropped by the library to play on the computer.)
Experiment #2: Made a copy of the save of Experiment #1 on in-game day 6, changed the outfits of 6 Scientists and 6 Conspiracy Theorists through Household Management->CAS, resumed play. Over the course of the next two in-game days, the game spawned a total of 5 new Scientists and 6 Conspiracy Theorists. However, 2 of the outfit-changed Scientists and 4 of the outfit-changed Conspiracy Theorists were also called to the lot, albeit in their new everyday outfits.
Experiment #3: Saved a random assortment of previously outfit-changed Scientists and Conspiracy Theorists from my original game into My Library. Started totally vanilla game, used previously unplayed Maxis-created Sim (Bjorn Tu'Rock), immediately went to Manage Worlds and dropped the saved NPCs into the game. Started StrangerVille Mystery. The game still spawned new Scientists and Conspiracy Theorists on going to the library for the first time, but it also called a few of the ones I dropped into the game to the lot; those ones were wearing their everyday outfits rather than career outfits.
Interestingly, the tags do still appear to be on the clothing-changed NPC sims, and I have seen a couple of them wandering the neighborhoods in their career outfits...just not at the library.
- crinrict7 years agoHero+They keep their tags even if you move them into your household so that seems to be pretty resistant.
The scientist do have quite a few hidden traits so maybe you can add a mod called SimsInfo (found at MTS) to your game and check some of their hidden traits to see if they change when you edit the Sims.
Thanks for all your testing.- crinrict7 years agoHero+
Hi again @EngineerDaisho
could you file a bug report for this in the bug forum: https://answers.ea.com/t5/Bug-Reports/bd-p/The-Sims-4-Bugs
Thank you.
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