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The scientist do have quite a few hidden traits so maybe you can add a mod called SimsInfo (found at MTS) to your game and check some of their hidden traits to see if they change when you edit the Sims.
Thanks for all your testing.
Hi again @EngineerDaisho
could you file a bug report for this in the bug forum: https://answers.ea.com/t5/Bug-Reports/bd-p/The-Sims-4-Bugs
Thank you.
- 7 years ago
Sure thing, @crinrict .
(I am still poking at it, incidentally. As you suggested, I've downloaded and installed a "show sim info mod" to have a look at the NPCs' traits. So far I haven't found any differences, though. My inexpert opinion is that whatever is causing this is happening elsewhere.)
- crinrict7 years agoHero+
I merged your post into the new bug report.
I needed the form filled out which is why you had to made a new thread.
Thanks for all the info.
- manzana08077 years agoSeasoned Ace
I've seen this too, and for me, I've found that using MC Command Center to flag the Strangerville NPCs to freeze their careers, helps a lot as long as I don't delete any from Manage Households.
There are an excessive amount generated though, which I know could be considered feedback, but it's more Sims being generated than I've ever seen in my game before, so I feel it's something that should really be toned down.
It's also difficult because with so many Sims being generated that it's hard to find the same Sims in the bar or library, or even walking the square all the time to build up relationships with them, which is necessary for parts of the story.
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