4 years ago
Alcoholic Sim?
Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Often (50% - 99%) What is your current game version number? 1.77.146.1030 What e...
Doesn't really sound like a bug to me. I've seen sims do this since forever. When inspired, they feel like crafting stuff more, like painting or in this case where there's a bar available it's mixing drinks. It's just the autonomy they do when in an inspired mood. When they're not inspired, I don't think I've seen them make drinks, unless they are thirsty and in those cases you can tell because they pick up whatever they make and drink it right away, rather than leaving it on the bar for others.
I don't think I've just left them to do unlimited drink mixing – I've certainly never lost thousands of simoleons. Whenever I notice a sim is making more than one drink, I just command them to do something else. Any extra drinks they've made, you can drag to a fridge and it will keep there for a long time, and they'll grab them when they're thirsy.
While it is true that it is actually designed that way, it doesn't mean they shouldn't consider changing it. I have included a fix for this issue in my thirsttweak mod a long time ago but still I think everyone should be able to have an inspired sim not constantly crafting drinks because there is a bar nearby.
Some well-thought changes to the bar_StartCraftingAutonomously tuning would be great. I restricted mine like this which is very strikt but maybe at least something that reduces it a bit:
<L n="test_autonomous">
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>145405<!--buff_Role_Butler_NPC--></T>
<T>12616<!--buff_Role_Bartender--></T>
<T>192860<!--buff_Fame_Quirk_JuiceEnthusiast--></T>
</L>
</V>
</U>
</V>
</L>
<L>
<V t="test_set_reference">
<T n="test_set_reference">126907<!--testSetInstance_InteractionIsEncouragedByClubRules--></T>
</V>
</L>
</L>