Neia, a modder No More Relationship Culling Mod, posted an update on the Sims 4 Official Forums of how relationship culling works in the game before a mod is installed. This is right after the December 2015 patch. Some things may have been changed in the Jan and Feb patches.
Some info regarding this new relationships culling :
The max number of relationships that a non-played NPC is allowed to have with other NPCs : 10
- The max number of relationships that a played NPC is allowed to have with other NPCs : 20
Exceding those caps will trigger the relationships culling
- When relationships are culled from an NPC relationship tracker due to the number of relationships exceeding the cap, this is how much below the cap the number of relationships will be after the culling : 5
- The relationship depth below which an NPC relationship will be culled, this is for sims that have never been played : 25
- The relationship depth below which an NPC relationship will be culled, this is for sims that have been played in the past : 15
- This is happening between 2am and 5am
There are a couple of conditions that makes Sims completely immune to relationships culling :
- Brother and Sister, Son and Daughter, Grandchild, Grandparent, Parent, Stepsibling, Cousin, Aunt and Uncle, Niece and Nephew, Husband and Wife
- BFF, Good friends
- Divorced, Promised, Engaged, Widow/widower, Married, Significant other, Lovebirds, Lovers, Soulmates, Sweethearts, Total Opposites, Exchanged Numbers
- Enemy, Enemies with benefit,
- First Kiss, Renewing vows, Have done woohoo, Have done woohoo recently, Leave at the altar/Left at the altar, Cheated with, Has been unfaithful, Partners in crime, Getting married, Got cold feet http://forums.thesims.com/en_US/discussion/comment/14391214/#Comment_14391214
The "Have done woohoo" is a tag that is not visible to the player so it's quite hard to say what happened behind the scenes, perhaps this tag was no longer present for some reason. Some of those tags have a duration too, I don't remember which ones but I don't think this woohoo one was. The visible ones (so the ones that appear when you go over a Sims in the relationship panel) seem to have been safe so far in my game. http://forums.thesims.com/en_US/discussion/864800/my-friends-disappear-of-the-list/p5
This information is currently in the game files according to Neia http://forums.thesims.com/en_US/discussion/864800/my-friends-disappear-of-the-list/p4:
It's in the game files, yes, and it should be moddable, some thresholds can be modified with a tuning mod, removing it completely would required a script mod though.
EDIT (crin): Removed mod link as links to mods are not allowed at AHQ.