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This might not be relevant and I am sorry if appears that way, I understand how frustrating these bugs can seem. I built a bistro and housed all the staff so that they stay in the game and don't lose their experience. It works while I am playing the household that owns the bistro as I see the same staff work everyday.
However after swapping households the staff are all replaced by random townies, they have less skills therefore food quality & service is poor - the only upside is I think they're paid less! At first this struck me as very poorly designed, I can't think why the devs would build the game that way other than to make it more challenging because you have to keep appraising, training and promoting. Nevertheless it's still incredibly frustrating!
But then the first shift ends and all the hopeless townies are replaced by the regular fully trained and more experienced staff, and the restaurant is a happy place again.
I am sure the devs will fix the culling soon, because they must be able to see it's not working. In the meantime I think if you have housed your staff in the town then closing and reopening the venue should force the regular staff back into their roles.
- crinrict10 years agoHero+
@reboot2019 wrote:
This might not be relevant and I am sorry if appears that way, I understand how frustrating these bugs can seem. I built a bistro and housed all the staff so that they stay in the game and don't lose their experience. It works while I am playing the household that owns the bistro as I see the same staff work everyday.
However after swapping households the staff are all replaced by random townies, they have less skills therefore food quality & service is poor - the only upside is I think they're paid less! At first this struck me as very poorly designed, I can't think why the devs would build the game that way other than to make it more challenging because you have to keep appraising, training and promoting. Nevertheless it's still incredibly frustrating!
But then the first shift ends and all the hopeless townies are replaced by the regular fully trained and more experienced staff, and the restaurant is a happy place again.
I am sure the devs will fix the culling soon, because they must be able to see it's not working. In the meantime I think if you have housed your staff in the town then closing and reopening the venue should force the regular staff back into their roles.
I have other Sims working at my restaurant when I play a different family but on switching back, it's always my staff again.
Bit unsure if I understand your post correctly.
I totally agree that this needs fixing asap. Employee MUST be made save from culling (same for retail)
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