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So, I might have found out why the umbrella thing happens with merfolk. I attached screenshots.
First, I want to say that having my merfolk use a sleeping interaction underwater is something I absolutely love. A big part of that is how it speeds up time when they sleep and the way things look.
Anyways, I think the Umbrella thing happens because of the intermediate action between walking on land and swimming.
Open Water Latters and the Shores of the Open World have an interaction a sim performs between swimming in the Open World and Walking around in the Open World.
When I used BB.Moveobjects to put objects underwater, I essentially removed the Wading and Climbing the Latter Interactions. This made the bug happen 100% of the time.
I haven't had this bug happen in pools, and I noticed that it seems to be happening in the Open World. It's as if sims start treating Open World Swimming areas like they are a part of the Open World they would normally walk around on. Everything from Walking on Water to using Umbrellas while swimming seems to be connected to this.
To recreate this:
Go to a Waterfront Lot in Sulani (I used Sapphire Shores):
Enable the cheat BB.MoveObjects
Place Objects Underwater
Have Sims interact with Underwater Objects
So far: Beds, Love Chairs, Living Chairs, Dining Chairs, Woodworking Tables, Easels, and Stereo's are all functional objects when places underwater. This isn't an intended thing, so it triggers a lot of bugs.
I still love having things my merfolk can do Underwater, and I hope that one day I can have, at least, a functional merfolk bed my merfolk can use to sleep underwater. I know merfolk can float at the top of the water, but there's just something really cool about being able to sleep underwater. Also, it just looks really cool too!
Some of thescreenshots weren't shared so I'm sharing them in this post.
- Metior_Ice3 years agoHero
Easel, WoodWorking Table, and Bed
- Metior_Ice3 years agoHero
Sitting in a dining chair and almost being able to watch tv.
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