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8 years agoSpoiler
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1501, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>asm.py:985</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉}) Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 734, in do_begin
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 985, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉} </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4003, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3959, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1501, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report>
<categoryid>asm.py:985</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉}) Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 734, in do_begin
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 985, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉} </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4003, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3959, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
I wrote other person also have this "relationship_track_decay_locker" problem in my bug report, but the moderator here ignored my bug report.
Anyway here's my log.
Found another user who have same problem forums.thesims.com/en_US/discussion/comment/16156875/#Comment_16156875
[Edited by EA_Mai: remember to always be respectful]
- SimGuruNick8 years ago
EA Staff (Retired)
Thanks much for the detailed info on how this exception occurs, @99publicidentity, much appreciated! 🙂
About The Sims 4 Bug Reports - Archive
This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 2 years ago
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