Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? n/a What expansions, game packs, and stuff packs do you have installed? I have all EPs, GPs and SPs installed. Steps: How can we find the bug ourselves? By having a sim throw a party. What happens when the bug occurs? The active sims throw a party but as soon as the guests arrive, the game generates a last exception file. At one point it was 20-30 errors in one minute. In game, multitasking doesn't seem to work. e.g they don't talk and dance. The sims only interact with one at a time. It's not a visible bug per se and I only know because I was being informed by MC Command Center. What do you expect to see? Sims interacting with each as per usual at a party. dancing, drinking, eating at the same time and no errors. Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. I installed patch 1.36.99.1020 but didn't experience the issue until after I installed Cats and Dogs.
I have attached the Last Exception file. It was generated in a completely vanilla game. No mods or CC. I initially assumed it was a CC error, so I removed all custom content and it still occurred. It has also occurred in several separate households.
Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Often (50% - 99%) What expansions, game packs, and stuff packs do you have installed? ALL Steps: How can we find the bug ourselves? try extracting element from a crystal...last exception has been popping every time sim and element on table... What happens when the bug occurs? nothing except shows the lastexception error What do you expect to see? sim completes action so not understanding error Have you installed any customization with the game, e.g. Custom Content or Mods? Yes Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. Jungle not the patch the pack
Lastexception 03/10=<?xml version="1.0" ?><root> <report><version>2</version><sessionid>9020cb1c334fbc965aa4365c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-10 16:27:07</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>interaction_queue.py:740</categoryid><desyncid>9020cb1c334fbc965aa4365c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'run_transitions') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3367, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen AttributeError: 'NoneType' object has no attribute 'run_transitions' </desyncdata></report> </root>
lastexception 03/16=<?xml version="1.0" ?><root> <report><version>2</version><sessionid>8e0ec834727278835aabb1ea</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-16 07:17:21</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>scheduling.py:631</categoryid><desyncid>8e0ec834727278835aabb1ea</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>😉 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started> </desyncdata></report> </root>
yes it's doing this with or without mods...I'm thinking it's a jungle bug. Was just trying to see if anyone else was noticing the exception yet no real error is occurring.
Product: The Sims 4 Platform: PC Which language are you playing the game in?German What expansions, game packs, and stuff packs do you have installed?All but My First Pet Stuff Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure
I get a LastException when loading one of my households. I don't notice any effect in game, though. Haven't made any changes recently, I have been in various households and haven't gotten the LE in any other one. I had CC in game, but the LE still appears without mods.
The Sims 4 generates a LastException.txt when I play in San Myshuno (City Living) for some reason it's only that world that generates a LastException.txt
No I don't have any Service NPCs in my sims' household.
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