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12 months ago
hey!
I'm having the same problem, my sims have been together since they were teenagers and they can do romantic interactions, but they can't do woohoo ☹️
I tried deleting the romance bar and flirting again but nothing changed, so I made them break up and immediately got another LE lol and they're still together
I don't really know how to use this site and how to download the LastExeption file, but the raw LE is in the spoiler
(sorry for any mistakes, English is not my first language)
Spoiler
<report><version>2</version><sessionid>4037957e1df2de1366b94f2c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-11 21:20:07</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>relationship_track.py:1054</categoryid><desyncid>4037957e1df2de1366b94f2c</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim> for loot loot_BasicSocialOutcome_Mean_All(loot_actions=(loot_RelSat_RelLoss_Medium_Mean_Socials_Only(loot_actions=(<StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>😉, run_test_first=True, tests=CompoundTestList([(<relationships.relationship_tests.RelationshipTest object at 0x00007FF4418EBC88>, <relationships.relationship_tests.RelationshipTest object at 0x00007FF4418EBD40>😉])), randomWeightedLoot_AutoInitRomance_MeanSocialsBreakup), run_test_first=False, tests=CompoundTestList([])) (AttributeError: 'DefaultType' object has no attribute 'run_tests') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 517, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 167, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 160, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 635, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1709, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1819, in _apply_to_sim_info File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1736, in _apply_to_sim_info File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1880, in _apply_relationship_operation File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 529, in add_relationship_score File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 630, in add_track_score File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 286, in add_track_score File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 741, in add_track_score File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 350, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 374, in _add_value File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 986, in set_value File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1054, in _update_visiblity AttributeError: 'DefaultType' object has no attribute 'run_tests'rtim=0 Client Session Time: 109.66 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GT 610 nvldumdx.dll 23.21.13.8859, GUID: D7B71E3E-530A-11CF-F551-0D201BC2DA35 </desyncdata></report>
11 months ago
Me too same problem but my sims could be woohoo friends and it worked like that but that sim didn’t live with her . Then my other sim lives with a male and female partner and can woohoo the female but not the male I am so confused!!
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This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 4 years ago
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