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I have the same issue with cabinets. I've uploaded one of my affected builds to the gallery with the name "Test Cabinet Lighting."
@elelunicy I was able to download your build and take a look in game, and I can confirm the dark cabinets glitch shows up in my game as well. Another player also uploaded a test build, and in looking at both yours and hers, one thing I noticed that they have in common is multiple levels. I found, while testing yours, that if I deleted a set of stairs (on any level), the cabinets were no longer darkened. The other player had created an open story area, and deleting the stairs did not resolve her glitch, but drawing a complete room over the open area did. Given the results of these tests, I think we're dealing with a problem in how light is flowing from one level to the other (or getting cut off), in ways that it shouldn't. I can't be absolutely certain of the cause, because when I tried to recreate the issue by building a similar structure from scratch, it did not occur. However, if you wouldn't mind leaving your test build up on the Gallery, I think a dev should be able to take it from here. Let me tag @SimGuruNick, since he has already popped into thread once or twice.
- JOL1990YT9 years agoNew Veteran
This also happens to pilars that are indoors!
Lighting in general seems very glitchy since the patch.
Same thing with the cabinets, outdoors seems fine, but indoors the lighting does not work when being placed in a wall.
- BryonyRae9 years agoHero (Retired)
@JOL1990YT Is there an example of the darkened columns problem on the Gallery? If so, would you provide us with a link? Thanks!
- JOL1990YT9 years agoNew Veteran
the picture shows the pilar being completely black, but its actually the white option. even with al ight above it it stays superdark
- BryonyRae9 years agoHero (Retired)
@JOL1990YT Yes, I could see the problem in the pic, but I'm having trouble recreating the darkened items in my game. Thus, if there's a build with the problem available on the Gallery, I'd like to take a look at it, plus that way we can direct the devs to something that they can get their hands on in order to identify the cause of the issue.
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