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Can you load the lot if you don't move ?
Do you have any LastException files in Documents\Electronic Arts\The Sims 4 ?
Best is to delete the ones you have, then trigger the error and check if new ones are created.
If that is the case, please upload them to a new post in this thread.
Please either create a .rar file to upload or copy/paste the content into your post.
Deleting the file won't fix your issue. Uploading the file is meant for troubleshooting.
Kia Ora! thanks for your reply! I could not load the family without moving. Here is the last exception from trying that.
<report><version>2</version><sessionid>ad71957854541d3f66ef4e63</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-09-22 10:56:23</createtime><buildsignature>Local.Unknown.Unknown.1.109.185.1030-1.200.000.637.Release</buildsignature><categoryid>jewelry_component.py:154</categoryid><desyncid>ad71957854541d3f66ef4e63</desyncid><systemconfig/><screenshot/><desyncdata>Exception applying attributes to object gemologyTable_CraftedJewelry_Necklaces_Star:0x0b561329cdc2374f (AttributeError: 'NoneType' object has no attribute 'jewelry_tracker') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2328, in attributes File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1409, in load_object File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2339, in load_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2484, in on_post_load File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\jewelry_component.py", line 154, in on_state_changed AttributeError: 'NoneType' object has no attribute 'jewelry_tracker'rtim=0 Client Session Time: 85.15 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,301,0,5814 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 32.0.15.6094, GUID: D7B71E3E-5CD9-11CF-5664-EE290EC2ED35 </desyncdata></report>
<report><version>2</version><sessionid>ad71957854541d3f66ef4e63</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-09-22 10:56:43</createtime><buildsignature>Local.Unknown.Unknown.1.109.185.1030-1.200.000.637.Release</buildsignature><categoryid>jewelry_component.py:154</categoryid><desyncid>ad71957854541d3f66ef4e63</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'refresh_tense_buff' (AttributeError: 'NoneType' object has no attribute 'refresh_tense_buff') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 130, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 126, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 609, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1682, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 970, in on_enter File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1448, in finalize File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2434, in finalize File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2263, in on_finalize_load File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2393, in _apply_tested_states_on_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2372, in _apply_tested_states File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3067, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3130, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\jewelry_component.py", line 154, in on_state_changed AttributeError: 'NoneType' object has no attribute 'refresh_tense_buff'rtim=0 Client Session Time: 85.15 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,301,0,5814 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 32.0.15.6094, GUID: D7B71E3E-5CD9-11CF-5664-EE290EC2ED35 </desyncdata></report>
</root>
additionally, last night I also tried uploading the merged family to the gallery, along with the house, and downloading both in a new save. The downloaded version worked fine- this isn't an ideal fix as I lose a lot of items that were in sims' inventories. along with relationships outside the household. but if another fix cannot be found I can work with this.
- crinrict8 months agoHero+@ToYourStations It seems an issue with the gemologyTable possibly with a star necklace ?
Would you be willing to share your save with me ?
If so, please zip your saves folder and upload it somewhere like dropbox, googledrive or OneDrive and PM me the link.- ToYourStations8 months agoNew Rookie
Interesting! I will get that to you tomorrow (nz time). I had actually been having a couple of issues with that necklace ever since a sim died while wearing it. I put it in the jewellery box to get it out of the way as it was sentimental and I didn’t want to sell it.
- crinrict8 months agoHero+@ToYourStations I'm not sure if I loaded the correct household but a double load actually worked for me to fix the error code
It's the Yuma Heights lot ?
What I did was this
1. Load into lot
2. Get error
3. Load lot again
4. Lot loads.
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